hy handi a 3d taster is too complex for such a task
i would recomand a "zero setter"; please check the photos from here ( one uses the chuck for Z offset, and other uses the tailstock for X axis ) : https://www.cnczone.com/forums/okuma...ter-using.html
idea behind all these is to use a "zero setter" instead of the "touch setter" thus, the idea is ok when there is no touch setter, or for setups where you can not use it ( for example when having a loooong part between spindle and tailstock, that makes it impossible to use the touch setter )
there are also other faster methods : if you can grid-shift XZaxis, and offsets origin, you may do stuff like this :
... z offsets represents the distance between the tool nose and the turret face
... z program 0 represent the distance between part face and chuck face
*and so on
last but not least, if you can use system variables for offsets, you can do many little checks, turret real layout save, off-line colisions check, in machine checks, computing custom positions for indexing the turret, and other tricks / kindly