- reduced feed when immere with 3 axes
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Hello
We immerse circular with 3 axis into the part (X,Y,Z) Our Cam doesn’t give out a circle but many single blocks with points. Now it happens that the machine doesn’t run with full feed when immersing. When the machine reaches the full deepness and it has to run with 2 axis, then it speeds up with full feed.
Here an extract from the program
N690 S8000 M3
N695 G0 X0 Y-86 Z160
N700 Z107
N705 G1 Z104 F7000
N710 Y-61
N715 G2 X0 Y-61 I0 J61
N720 G1 X-1.219 Y-60.988 Z103.989
N725 X-2.437 Y-60.951 Z103.979
N730 X-3.655 Y-60.89 Z103.968
N735 X-4.871 Y-60.805 Z103.957
N740 X-6.085 Y-60.696 Z103.947
N745 X-7.297 Y-60.562 Z103.936
N750 X-8.505 Y-60.404 Z103.926
N755 X-9.711 Y-60.222 Z103.915
N760 X-10.912 Y-60.016 Z103.904
N765 X-12.109 Y-59.786 Z103.894
N770 X-13.302 Y-59.532 Z103.883
N775 X-14.489 Y-59.254 Z103.872
N780 X-15.67 Y-58.953 Z103.862
What could be the reason?
Maybe the machine cannot cope with the calculation?
Regards
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Hello
You mean G64 or? G54 is the zero point.
So it’s CFIN and G64 active. Even though CFIN doesn’t work in this case as the radius correction is not active.
Maybe I should add that it’s TRAORI active.
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Yes, of course I mean G64 (thick fingers and a small keyboard doesn’t go well together) wink.gif
I cannot imagine that TRAORI could have an influence here because the swivel axis is not involved.
With this high feed I rather think about the block transitions.
If G64 doesn’t help you out... maybe try "G641 ADIS=0.2".
If the contour elements don’t vary in size, then I have the following rule-of-thumb:
ADIS<smallest element length/2
With that, the contour accuracy will be softer but it will propably have a positiv effect on the fragmentation of the CAM.
Maybe BRISK can bring more acceleration...
- reduced feed when immere with 3 axes
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