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  1. #61
    Member JerryBurks's Avatar
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    Default Re: TNG Progress

    I was trying to use the new Transformation Matrix feature in the settings default tab. But when I enter any value for the B0 parameter, and click "OK", then it will not save it. When I open the settings again it reverts to 0.0 and it does not show in the transformation under the Program menu as well.
    Do I need to click a checkbox somewhere to make this active?

    Puzzle, Finger Joint, Maze and Guilloche freeware at https://fabrikisto.com/tailmaker-software/


  2. #62
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    Default Re: TNG Progress

    Open transformation dialog (menu Program/Transformation). Enter values. Right click to open context menu and choose "Set As Default".
    I will fix settings issue.

    Attached Thumbnails Attached Thumbnails TNG Progress-clipboard01-png  


  3. #63
    Member JerryBurks's Avatar
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    Default Re: TNG Progress

    Thanks, that works.
    Looking good so far!!

    Puzzle, Finger Joint, Maze and Guilloche freeware at https://fabrikisto.com/tailmaker-software/


  4. #64
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    Default Re: TNG Progress

    The installer doesn't give you the option to choose a different install directory, so it always overwrites the TNGv1 install. Could you either change the directory for the TNGv2 install or at least allow the user to select a different location in the installer. Without this it is not easy to have the two version coexist on the same machine.

    Cheers
    Simon



  5. #65
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    Default Re: TNG Progress

    I was sure I did it this way. Seems reasonable. I'll check what went wrong with installation script.

    You can also simply rename your TNG installation folder or copy it somewhere else. TNG does not care where it is installed.



  6. #66
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    Default Re: TNG Progress

    I just did a little more testing. If you don't have TNGv1 installed it asks you where to install it, but if you do have TNGv1 installed it doesn't and just uses the directory where TNGv1 was installed and overwrites it.
    It is probably because the 2 installers have the same application id so it thinks TNGv2 is just an upgrade and should overwrite what is already installed. Might be best to turn TNGv2 into a new application since as you say a lot of compatibility problems if it goes into the same directory as TNGv1.



  7. #67
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    Default Re: TNG Progress

    Yes, just figured this out myself. Will fix this.



  8. #68
    Member JerryBurks's Avatar
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    Default Re: TNG Progress

    Questions about the rotary speed calculation with an a-axis indexer....
    - Does the speed calculation for all axes use the angle*radius distance for the rotary movement?
    - Or does it just use the angle number as mm/sec or in/sec ?
    - Or should I better use the G93 inverse time?

    Thanks!

    P.S.: I think the TNG V2 is a major achievement. Congratulations!

    Puzzle, Finger Joint, Maze and Guilloche freeware at https://fabrikisto.com/tailmaker-software/


  9. #69
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    Default Re: TNG Progress

    With rotary axes, when synchronized motion of multiple axes is needed, it is best to use G93.

    P.S.: I think the TNG V2 is a major achievement. Congratulations!
    Thank you, this is very nice to hear.




  10. #70
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    Default Re: TNG Progress

    Hi,
    I tried to configure the buttons for custom commands in the toolbars with the procedure explained in the blog but I can only enter the commands in the machine menu but not the custom buttons; In V1 it worked ... has the configuration changed?
    PS: no news for how to configure the additional inputs of the ExtIn card?



  11. #71
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    Default Re: TNG Progress

    TNGv2 buttons file have changed. They have much more options.
    ExtIn is still on TODO list.

    Until we create new tutorial for buttons I attached one of my test files which may be used as an example.

    Attached Files Attached Files


  12. #72
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    Default Re: TNG Progress

    Ok, I'll try to figure it out
    Thanks



  13. #73
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    Default Re: TNG Progress

    Hi,
    Has anyone here found any problems in finding the offset Z with the moving probe? The Z 0.000 is completely wrong for me. It appears that the script does not reset the Z when the tool touches the probe.



  14. #74
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    Default Re: TNG Progress

    Settings for "Machine/Work Position/Measure Height" command which is used with moving probe are in "Settings/Measure/Offset" section.

    Hint:
    Is you press CTRL+ALT when you click "Machine/Work Position/Measure Height" you will see script that is behind this command. See screenshot.
    (This CTRL+ALT trick can be used with all commands that use scripts)

    Attached Thumbnails Attached Thumbnails TNG Progress-clipboard01-png  


  15. #75
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    Default Re: TNG Progress

    Thanks for the quick response,
    Yes, I knew that with that sequence of keys you could see the scripts and mine is the same as yours but as you can see from the short video I published it doesn't work properly;

    I attach my settings to the probes

    TNG Progress-impostazioni-jpg



  16. #76
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    Default Re: TNG Progress

    You probably have tool offset set.



  17. #77
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    Default Re: TNG Progress

    I don't think I have set the offset ... the check is not active. I enclose the table of the tool used for the video, but the problem is the comparison with any imposed tool.
    TNG Progress-offset-jpg
    TNG Progress-utensile-jpg
    I don't know what to check :-(



  18. #78
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    Default Re: TNG Progress

    Machine/Tool Offset/To ..
    will show you current tool offset.

    Machine/Coordinate System/To ..
    will show you current coordinate system offset.

    or you can monitor parameters _tooloff_z and _coordsys_z.

    To ignore these offsets you can change script line G92.1 line to:
    #<off> = #<_probe_z>
    o<chk> if[#<_tooloff> NE 0]
    #<off> = [#<off> - #<_tooloff_z>]
    o<chk> endif
    #<off> = [#<off> - #<_coordsys_z>]
    G92.1 Z[#<off> - #<_workoff_size>]

    I will make this modification in future release.

    Last edited by PlanetCNC; 11-02-2019 at 12:34 PM.


  19. #79
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    Default Re: TNG Progress

    I discovered the problem! I solved.
    I don't know why in the Coordinate System in use a value equal to the error of the reading on the probe was set in Z. I reset that value and it's all right.
    I'm sorry for wasting your time
    Thanks
    TNG Progress-coord-jpg



  20. #80
    Member JerryBurks's Avatar
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    Default Re: TNG Progress

    A few suggestions for the next version. Not a big deal but it would help:
    - turn off spindle automatically when stopping in the middle of a program run. I know I can add M5 to the "stop" script in the settings but why keep the spindle running?
    - freeze the jog potentiometer input when the jog starts or make it optional like in the old software. The jog becomes a bit rough when there is noise on the pot input.
    - I don't find the pocket wizards anymore. I believe V1 still had them and they are quite convenient specifically to surface a work piece.

    Puzzle, Finger Joint, Maze and Guilloche freeware at https://fabrikisto.com/tailmaker-software/


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