les paul solid body - Page 3

Page 3 of 14 FirstFirst 12345613 ... LastLast
Results 41 to 60 of 264

Thread: les paul solid body

  1. #41
    Banned
    Join Date
    Jan 2006
    Location
    Seattle
    Posts
    883
    Downloads
    0
    Uploads
    0

    Default

    Kammo1,

    No can do with the Acad conversion. I suggest you get a more modern, 3D, solids friendly, software program. Or at least one that can read IGES files.



  2. #42
    Registered
    Join Date
    Feb 2005
    Location
    United Kingdom
    Posts
    168
    Downloads
    0
    Uploads
    0

    Default

    Ger21 did what you said with the file Magnus sent me and voila it opened and was able to see the design. I still cannot see the top of the carved section on it as its not on the drawing but again its great to know with guys like you and help from this forum that the not so knowledgable guys like myself are learning which is a great boost for me,many thanks guys and would like to see the finished product if any guys have this file and have cut it out on their machines. I am still in the planning stage of my machine and hopefully will get it going soon I hope CHEERS guys for all your help.



  3. #43
    Registered
    Join Date
    May 2008
    Location
    Sweden
    Posts
    52
    Downloads
    0
    Uploads
    0

    Default

    I've seen something strange in my 3d file.
    According to stew-mac, the fret scale from 54 to 59 is 24.75 inches/628,65 millimeters. But when I measured my -53 the distance from nut to the last fret is about 3 mm to short compared to the stew mac drawing.

    So I don't realy know whats wrong here. I posted a question in the "mylespaul" forum about the fret scale and here's the response.

    "Gibson literature of the time referred to the scale length as 24 3/4" but in reality it never was but was shorter as you've discovered. It's quite hard to find out what the old Gibson scale length actually was since the fret positions vary so much. Unlike Fender, who had a device to cut all the fret slots simultaneously, Gibson cut them one at at time, and from a not very accurate scale. I've measured dozens of 50's Gibson fingerboards and not found any two exactly the same, and not one with the frets in the mathmatically correct position, so I would reccommend that you just go with the scale length from your 53 guitar unless you want to get bogged down with it."

    It's not a big issue for me to extend the neck to fit the 24.75 scale but as the neck is modeled in the 3d file it just doesn't fit

    btw, theres no use use sending me pm's and asking for aditional file formats. By some reason I cant post ziped files.

    Last edited by GooCart; 06-25-2008 at 08:52 AM.


  4. #44
    Registered
    Join Date
    May 2008
    Location
    Sweden
    Posts
    52
    Downloads
    0
    Uploads
    0

    Default

    Ok, I'm stupid
    If I had looked at the stew mac 2d drawing instead of the fret calculator on their web site, I would have noticed that the guitar on the 2d drawing has a 24.562" scale. Nothing else. That scale works fine for the rhino file.

    Posting a new pic of the 59 rendered in Cinema 4d.

    Attached Thumbnails Attached Thumbnails les paul solid body-unburst_2-jpg  


  5. #45
    Registered
    Join Date
    Oct 2006
    Location
    usa
    Posts
    91
    Downloads
    0
    Uploads
    0

    Default

    Nice model but, when converting some patch models to polygons "yes I know how". it always looks funky with bad intersects open holes ect..

    I think anyone building 3D guitars today should think in terms of solid modeling "water tight" and shy away from the Rhino like building style in the future..


    LG

    Last edited by LiquidGuitars; 06-28-2008 at 05:06 PM.
    keep on trucking!
    www.liquidguitars.com


  6. #46
    Banned
    Join Date
    Jan 2006
    Location
    Seattle
    Posts
    883
    Downloads
    0
    Uploads
    0

    Thumbs up You got it!

    Quote Originally Posted by LiquidGuitars View Post
    Nice model but, when converting some patch models to polygons "yes I know how". it always looks funky bad intersects open holes ect..

    I think anyone building 3D guitars today should think in terms of solid modeling "water tight" and shy away from the Rhino like building style in the future..


    LG
    Wow! I couldn't agree more! Bravo!



  7. #47
    Registered
    Join Date
    May 2008
    Location
    Sweden
    Posts
    52
    Downloads
    0
    Uploads
    0

    Default

    My model is water tight. I do this for a living, every day.

    Polygons. Why?



  8. #48
    Banned
    Join Date
    Jan 2006
    Location
    Seattle
    Posts
    883
    Downloads
    0
    Uploads
    0

    Default

    Quote Originally Posted by GooCart View Post
    My model is water tight. I do this for a living, every day.

    Polygons. Why?
    No it is not. Post a Parasolid of the Guitar body then.



  9. #49
    Registered
    Join Date
    May 2008
    Location
    Sweden
    Posts
    52
    Downloads
    0
    Uploads
    0

    Default

    The file is just as water proof as any parasolid or step or whater file format you wish.

    I can't post zipped files, otherwise I would post your parasolid.

    But now when I know that theres no reason posting Rhino files here, I just say thank you and goodbye.

    Magnus



  10. #50
    Member ger21's Avatar
    Join Date
    Mar 2003
    Location
    Shelby Township
    Posts
    35538
    Downloads
    1
    Uploads
    0

    Default

    Quote Originally Posted by LiquidGuitars View Post
    I think anyone building 3D guitars today should think in terms of solid modeling "water tight" and shy away from the Rhino like building style in the future..


    LG
    If you can model it in Rhino for 1/5 the price of a Solid Modeler, then what's the point? You can get perfectly good results modeling in Rhino, or even a polygon modeler if you know what you're doing. And Rhino's not going away any time soon, so I don't see any reason for people to "shy away from Rhino" in the future. And I don't even use Rhino.

    Gerry

    UCCNC 2017 Screenset
    [URL]http://www.thecncwoodworker.com/2017.html[/URL]

    Mach3 2010 Screenset
    [URL]http://www.thecncwoodworker.com/2010.html[/URL]

    JointCAM - CNC Dovetails & Box Joints
    [URL]http://www.g-forcecnc.com/jointcam.html[/URL]

    (Note: The opinions expressed in this post are my own and are not necessarily those of CNCzone and its management)


  11. #51
    Registered
    Join Date
    Oct 2006
    Location
    usa
    Posts
    91
    Downloads
    0
    Uploads
    0

    Default

    If you can model it in Rhino for 1/5 the price of a Solid Modeler, then what's the point?
    I could care less about what software one uses. Just seems sad that all his work produces a leeky model
    that will not tesssalate well, has open faces that will not weld together.

    So my point is modeling in soilds could be the way to go for anyone getting on the 3D modeling wagon train.

    regarding why one need polys, quads are the backbone
    of soild modeling.

    LG

    Last edited by LiquidGuitars; 06-28-2008 at 03:46 PM.
    keep on trucking!
    www.liquidguitars.com


  12. #52
    Banned
    Join Date
    Jan 2006
    Location
    Seattle
    Posts
    883
    Downloads
    0
    Uploads
    0

    Default

    GooCart,

    You can't post Zip files but you CAN email me the Parasolid file here: michaels123@msn.com. I will post the Zip file. Problem solved.



  13. #53
    Banned
    Join Date
    Jan 2006
    Location
    Seattle
    Posts
    883
    Downloads
    0
    Uploads
    0

    Default

    Well shut my mouth. Look like a perfect Solid to me.

    I guess the problem arises when you go IGES out of Rhino and try to convert those surfaces into a solid.

    I think the ACAD thing took us all off target.

    Well done Magnus. Now we are ALL communicating. :rainfro:

    Attached Files Attached Files


  14. #54
    Registered
    Join Date
    Oct 2006
    Location
    usa
    Posts
    91
    Downloads
    0
    Uploads
    0

    Default

    thats good! can you post the file in a STL format for us..

    LG

    keep on trucking!
    www.liquidguitars.com


  15. #55
    Registered
    Join Date
    May 2008
    Location
    Sweden
    Posts
    52
    Downloads
    0
    Uploads
    0

    Default

    LG, have you tried to tesselate rhino files to stl?

    I would realy like to hear your opinion whats wrong with the polys you get from a correct rhino polysurface.

    We have a Stratasys 3d printer in our office and I can tell you that we have never had any issues with neither rhino polys or Solidworks dito.

    Magnus



  16. #56
    Registered
    Join Date
    Oct 2006
    Location
    usa
    Posts
    91
    Downloads
    0
    Uploads
    0

    Default

    Hi Magnus,

    I like your work! YEA!

    The translation is not soild on my end I can see through the objects jointing seams in places. What is the best quad / polygon format for this model or is this normal for this style of 3D construction?

    keep on trucking!
    www.liquidguitars.com


  17. #57
    Registered
    Join Date
    May 2008
    Location
    Sweden
    Posts
    52
    Downloads
    0
    Uploads
    0

    Default

    I can't post zipped files so I can't help you. I'm sure somebody here at the forum is able to export the file to a correct stl for you.



  18. #58
    Registered
    Join Date
    Oct 2006
    Location
    usa
    Posts
    91
    Downloads
    0
    Uploads
    0

    Default is a patch to quad issue.



    I can't see how a STL could change that but i will give it a try.



    Thanks,

    LG

    Last edited by LiquidGuitars; 06-28-2008 at 06:34 PM.
    keep on trucking!
    www.liquidguitars.com


  19. #59
    Registered
    Join Date
    May 2008
    Location
    Sweden
    Posts
    52
    Downloads
    0
    Uploads
    0

    Default

    I'm not sure I understand what you mean. In Rhino, "patch" is a specific tool that creates a single surface based on a contour curve and some inner, height controling curves or points. There cant be any naked edges in a patch, just because it is a single surface, without any joints.
    But you're mayby talking about something else?
    Sometime when I import Iges or Step into Rhino and I try to join them to a polysurface, there can be som naked edges or bad trimmed surfaces, but that can occur even if the file is modeled in a high end program like Catia or midrange like SolidWorks/SolidEdge. In Sweden we have a word for it: **** in, **** out. It's not the software, it's all in the hands of the user.

    Edit. Ok. I see you pic. What software did you use to tesselate this and what setting did you use?

    Magnus



  20. #60
    Registered
    Join Date
    May 2008
    Location
    Sweden
    Posts
    52
    Downloads
    0
    Uploads
    0

    Default

    Here's what a tesselation in rhino looks like with a 0.01 mm tolerance.

    Attached Thumbnails Attached Thumbnails les paul solid body-tesselation_0-01mm-jpg  


Page 3 of 14 FirstFirst 12345613 ... LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  


About CNCzone.com

    We are the largest and most active discussion forum for manufacturing industry. The site is 100% free to join and use, so join today!

Follow us on


Our Brands

les paul solid body

les paul solid body