I would have a full cylinder. the headstock shape would be a block extruded fully out in both directions.
Boolean the cyl and headstock pieces. Then fillet the connecton, then cut the flats back into it.
Hey everyone,
I'm having some trouble with a guitar neck drawing. I've attached 2 images to help illustrate what I'm working on. The area I need help with is where the cylinder section meets the headstock. I need to blend these two sections together in a pleasing way.
I've tried surface to surface fillet and solid fillet, but both of these fail. What strategy would you guys try?
BTW, I'm using V29 mill standard
Thanks!
Bob
I would have a full cylinder. the headstock shape would be a block extruded fully out in both directions.
Boolean the cyl and headstock pieces. Then fillet the connecton, then cut the flats back into it.
The way I did this using SKIN a little work though I put the PRS angle 7 deg. not sure what Paul uses for angle.
Had to use some work plane surfaces to get the geom correct but is doable with good old BOB.
BurrMan may have a simpler way he's very good at this stuff.
Good Luck
RAF
Last edited by RAF.; 01-24-2019 at 03:11 PM. Reason: add pics
Search the Forums,been many threads on this forum and others
[QUOTE=soxfan963;2255408]Hey everyone,
I'm having some trouble with a guitar neck drawing. I've attached 2 images to help illustrate what I'm working on. The area I need help with is where the cylinder section meets the headstock. I need to blend these two sections together in a pleasing way.
I've tried surface to surface fillet and solid fillet, but both of these fail. What strategy would you guys try?
BTW, I'm using V29 mill standard
Thanks!
Bob[/QUOT
Might try Revolve a donut at the transition point and then subtract. Some of my Guitars have something like that but I prefer the skin method
RAF