Hi There,
Firstly many thanks for your positive and supportive comments.
The method of applying an image to a mesh is explained in detail in Chapter 6, page 5 (fig 7) and (fig 8). The task is named 'Applying Heightmaps to a Mesh'. The example uses a simple gradient, but any image is applied in the same way. If you need to see how heightmapping in gmax works then the example scene files are also a good place to start.
gmax can seem fairly complex if you are new to it, but really tasks are only based around fairly simple operations. If you read the eBook carefully then you should find that most issues are addressed. I'm not perfect by any means, so there could be the odd omissioon here or there.. but something as basic as getting an image in is definitely in there.
In terms of a start with an image and work all the way theough tutorial....
I did originally take this approach in earlier versions... However, uses of heightmapping have greatly expanded since earlier versions of the ebook. The current approach avoids much in the way of repetition. Heightmaps are always loaded as specified in the task noted above.
Hope this helps
Danny