decent rotary software for hand models


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    Default decent rotary software for hand models



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    Default Re: decent rotary software for hand models

    That all was done in "indexing" mode, and doesn't seem to have used more than 2 angular positions. So it really didn't require a 4th axis at all, just a way to flip the part over and carve the other side without losing registration. But the 4th axis, if you have it, is a good way to achieve that. I'd suggest DeskProto (which I sell at a discount) for CAM software that will do this with a minimum of difficulty and expense. It also offers "live" 4th axis routines where the piece turns as it's being machined, but you won't need that for these hands.

    Andrew Werby
    computersculpture.com

    [FONT=Verdana]Andrew Werby[/FONT]
    [URL="http://www.computersculpture.com/"]Website[/URL]


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    Default Re: decent rotary software for hand models

    Thank you, i have deskproto as a trial and i do like the software and much easier then most i am trying with but unfortunately i cannot for the life of me to get it to work lol. this is the result i get using the 4th axis option and looks all messed up.



    Attached Thumbnails Attached Thumbnails decent rotary software for hand models-hand-jpg  


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    Default Re: decent rotary software for hand models

    Did you try sketchup? it`s free and very good at 4rth axis machining



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    Default Re: decent rotary software for hand models

    Sketchup does not create toolpaths, or do anything that a CAM program like DeskProto does.

    Gerry

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    Default Re: decent rotary software for hand models

    Quote Originally Posted by reefy86 View Post
    Thank you, i have deskproto as a trial and i do like the software and much easier then most i am trying with but unfortunately i cannot for the life of me to get it to work lol. this is the result i get using the 4th axis option and looks all messed up.
    Looks like you have a couple things going on.
    1) you need to rotate the hand model so that it's parallel to the axis of rotation.
    2) It looks like either your toolpath settings are incorrect, or the model may need to be scaled up or down.

    Gerry

    UCCNC 2017 Screenset
    [URL]http://www.thecncwoodworker.com/2017.html[/URL]

    Mach3 2010 Screenset
    [URL]http://www.thecncwoodworker.com/2010.html[/URL]

    JointCAM - CNC Dovetails & Box Joints
    [URL]http://www.g-forcecnc.com/jointcam.html[/URL]

    (Note: The opinions expressed in this post are my own and are not necessarily those of CNCzone and its management)


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    Default Re: decent rotary software for hand models

    Quote Originally Posted by ger21 View Post
    Looks like you have a couple things going on.
    1) you need to rotate the hand model so that it's parallel to the axis of rotation.
    2) It looks like either your toolpath settings are incorrect, or the model may need to be scaled up or down.
    i am following tutorials on how they do sculptures using 6mm ballnose for roughing and 2mm for finish, i have scaled it to the size of a human hand and rotated to parallel but still getting same result.



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    Default Re: decent rotary software for hand models

    not sure what i am doing wrong but if i scale the object up it adds more red cylinders like in picture 3 but if i scale down it has no detail.



    Attached Thumbnails Attached Thumbnails decent rotary software for hand models-untitled3-jpg   decent rotary software for hand models-untitled-jpg   decent rotary software for hand models-untitled2-jpg  


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    Default Re: decent rotary software for hand models

    Quote Originally Posted by ger21 View Post
    Sketchup does not create toolpaths, or do anything that a CAM program like DeskProto does.
    Yes Boss it can, you can do whatever you want in sketchup







    Out Topic: I finished working on my loading screen and main control page already boss and thanks to you

    Loading Screen



    Main Page



    Attached Thumbnails Attached Thumbnails decent rotary software for hand models-1-jpg   decent rotary software for hand models-2-jpg   decent rotary software for hand models-3-jpg   decent rotary software for hand models-222-jpg  

    decent rotary software for hand models-111-jpg  


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    Default Re: decent rotary software for hand models

    getting closer



    Attached Thumbnails Attached Thumbnails decent rotary software for hand models-untitled3-jpg   decent rotary software for hand models-untitled2-jpg  


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    Default Re: decent rotary software for hand models

    @ OP If you can find a way to enclose your 3D hand model inside on a square tubular stock, I think it`ll be just a breeze, divide that tubular stock into 0.5mm and that`s it, sometimes autoCAM softwares made a hard time interpreting on a circular stock compared to a square stock.



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    Default Re: decent rotary software for hand models

    Quote Originally Posted by KH0UJ View Post
    @ OP If you can find a way to enclose your 3D hand model inside on a square tubular stock, I think it`ll be just a breeze, divide that tubular stock into 0.5mm and that`s it, sometimes autoCAM softwares made a hard time interpreting on a circular stock compared to a square stock.
    Thanks, not quite sure how you do that in deskproto but i am learning



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    Default Re: decent rotary software for hand models

    I'd suggest using an indexed toolpath strategy in DeskProto instead of a continuous one. That way, you'll be able to reach the areas between the fingers which it's missing in the toolpaths you've shown. It would be easier for you to use the Wizard "2 or more sides, automatic rotation" at this point, which will set things up for you, rather than have to do all the settings by hand.

    [FONT=Verdana]Andrew Werby[/FONT]
    [URL="http://www.computersculpture.com/"]Website[/URL]


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    Default Re: decent rotary software for hand models

    Thank you, is there any way to play the simulation inside deskproto?



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    Default Re: decent rotary software for hand models

    It should be able to simulate the end result, but it won't animate the tool moving around.

    [FONT=Verdana]Andrew Werby[/FONT]
    [URL="http://www.computersculpture.com/"]Website[/URL]


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    Default Re: decent rotary software for hand models

    Thanks, i figured that out in the end but i still cant get in between the fingers cut out for some reason and also how do i get one side to rotate 45 degrees instead of 90? i followed through the wizard and i have 3 sides in total which are top, bottom and side but i want the side to be 45 degrees



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    Default Re: decent rotary software for hand models

    If you want to use the Wizard, then tell it the part has 8 sides; you can edit out whichever ones you don't want to use in the G-code (look for the A moves). Otherwise, set it up manually, with different Parts rotated to whatever angles you want, and chain all the operations together (in the Advanced tab).

    [FONT=Verdana]Andrew Werby[/FONT]
    [URL="http://www.computersculpture.com/"]Website[/URL]


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