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#1
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I would like to drill a hole in the front of this part. I created a new coordinate system but it still wants to drill from the old coordinate system. Not sure why? I uploaded the file I am having problems with here: http://www.mediafire.com/?5iytmkwenl2 Last edited by Mastercam User; 01-13-2008 at 01:14 PM. |
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#2
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| OK, you were able to create the coordinate system, but you still need to make it active. this takes two things: First, make sure your coordinate system is set to "View" not "world" - it's one of the buttons the Main 2 toolbar. Then, you also need to activate the coordinate system by clicking the CView button, and either typing the number of your new CView (9) and enter, or just double clicking on it in the dialog that opens. All subsequent ops you do will be from this CView until you change it again. --ch Last edited by chmillman; 01-13-2008 at 04:01 PM. Reason: spelling |
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#3
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| Got it. Thanks, CH. Now how can I make my named view the new top view? I think I saw someone once translate a named view between views so it became the new top view but I do not know how to do or if I have this exactly right. I cannot find anything in the help file on how to do this. |
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#4
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| Depends on what version you're using... I don't remember at what version it started, but there is a button in the same toolbar as the View/CView buttons, that switches between the "global" setup of views and the "view relative" setup. What it means is that with the global (World) setting active, everything is always referenced to World Top (View 1), whereas in relative (View) active, the active CView is considered to be top, and all other views are then relative to it. --ch |
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#5
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MCU, Surfcam's default views are numbered 1 through 8. I believe it's the same for Mastercam, but I could be wrong. 1 is top, 2 is front, 3 is back, 4 is bottom, 5 is right side, 6 is left side, 7 is isometric and 8 is axiometric. You can switch between the views by hitting Ctrl[number], and you will get the corresponding view depending on which number you used. Now in the first picture, you see the greyed arrow in the red rectangle, and your view is the active one. If you cycle through the views in that setting, you get the afore mentioned views, but relative to the system top view. Next, as mentioned before, double-click on your view (number nine, which the system assigned because it was the next number available) to make it the active view. Now, click on that grey arrow and it will turn blue. Your view becomes the default view, and the control key combos will cycle the different views relative to your view. The second pic is the isometric relative to your view 9. Hope this clears it up for you.
__________________ Hey, why's it going over there?!! |
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#6
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#7
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#8
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