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Hi,
With regards to choosing the correct stepper engine, need to consider three elements including step edge (identified with the quantity of stages), static torque, and current of the three components. According to a datasheet of 20M020D1B - https://www.icrfq.com/part/2757839-20M020D1B.html
1) Step Angle
The edge is subject to stack necessities of accuracy, the base determination of the heap change to the motor shaft, and the quantity of edges including deceleration.
Standard stepper engine edges are –
Five stage engines – 0.36 degrees/0.72 degrees Two or four-stage engines – 0.9 degrees/1.8 degrees Three-stage engines – 1.5 degrees/3 degrees
2) Static Torque
Contrasted with the dynamic torque, the static torque is less demanding to decide. You can compute the working engine stack in light of the static torque. It is more often than not of two sorts, dormancy load and contact stack. A solitary inertial load and a solitary heap of grating don't exist. You have to consider the two sorts of burdens if an engine begins specifically. In the event that the engine quickens, you have to consider the latency stack. Notwithstanding, for a continually running engine, just grinding load should be considered. Static torque ought to be 2X to 3X the erosion stack. When static torque is chosen, the edge and length of the engine can be resolved promptly.
3) Current
Much the same as the static torque of the engine, distinctive streams have diverse qualities. As a rule, a torque-recurrence trademark blend is utilized to decide the engine currently.
You can acquire a straight movement by interfacing a lead screw/worm outfit drive framework to a rotational stepper engine. This blend is known as a direct stepper engine.
Any better idea would be highly appreciated. Thanks for your time.
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What exactly is your question? Better idea for what?
Thanks for your reply.
Am I the right way to utilize stepper motor for a printer?
ink or 3D? 1.8* steppers are most common and usually work for the majority of people and projects.
You first need to the speeds your project needs, then add linear motion + motors to achieve that. Not the other way around.
Luthier/Woodworker/Machinist in NS, Canada.