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#1
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Hi, I am using a roughing waterline to get down to the level shown in the attachment. It makes several passes to get down that far, between .050 and .100 depth steps are acceptable. However, a .050 or .100 plunge makes the machine shudder and freaks me out. I'd like it to perform like the Newfangled "circular pocket" or "cut circle" wizards, where it has a ramp angle or pitch options and it spirals its way down. This isn't a problem on the outer surface, as the tool approaches from the outside in. But in the center, in the "pocket", it's abrupt. Is there a way in SprutCAM to do a helix, spiral, or ramp inside the pocket? I see the "approach" option in lead-in, but that doesn't seem to work here, because it's part of the same operation as the outer bit??? I also have this problem in proper "pocketing" operations. The lead in "spiral" doesn't seem to apply between Z steps in the same operation. Any ideas? Thanks, Dave Last edited by gsnorcal; 12-08-2011 at 10:39 AM. |
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#2
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| This is not really an answer to my problem, but I did just find that I can individually speeds and feeds for work, plunge, finish, etc. That's an acceptable workaround. And of course I can hand-edit the G-code, but then you have to keep re-editing it whenever you change something in Sprut. That's just asking for mistakes. Cheers, Dave |
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#3
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| There are two ways you can do it. The first (best) method is to go to to the Parameters - Lead In/Lead-Out tab and select plunge type and select Zigzag or Spiral. You can adjust angle etc. Depending on the setting for Zig-Zag you can do multiple zig-zags if you need to go deep or don't have much sideways room or you can just do a single ramp to your cutting depth. The 2nd is to drill a hole first and then plunge into the hole. |
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#4
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Yup, this plus slow plunge feed was my workaround. It has the secondary benefit of allowing chips to flush out down through the hole.
Thanks again, Dave |
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