Chris is doing holes the "hard way".
This method is good for non-flat surfaces where 3D positions are needed.
The 3D sketch gives you very limited options/flexibility for constraining the sketch points.
Simpler way is to keep all sketches 2d.
- Select the desired flat surface first
- click hole wizard
- select hole type etc.
- go to positions tab (there will already be a point where you clicked the surface, IMO this is retarded because it is always an arbitrary location and must be moved or deleted, but whatever).
- add needed points (I like to do this first because it is automatically initiated and I am often picking holes that already exist on mating parts, boom, fully constrained).
- use dimensions, relations and construction geometry to constrain the points (most of us design geometric parts, I use a lot of mirror and patterning functionality to be intuitive and save (future) time.
If you do any assemblies, and decide to change them in the future, this is where the BIG learning comes in.
Most people have GREAT difficulty designing something intuitive and adaptive to change. Especially when one dimension change effects a dozen other parts. Get ready for severe cursing

.
This is the
massive advantage to this software, also the hardest to master. Get it wrong, you might as well be using that archaic stick drawing program that so many people love

- Get it right, and one click transforms a whole machine, ready for production, can save 100s of thousands of $.