In 3D milling, set the technology to "Constant Z" and then set the Z-entry to "Angle between paths" and set the angle accordingly (I like a shallow angle of aout 5° myself).
I haven't tried do it in HSM so I can't help there I'm afraid.
For the roughing, in 3D Milling lode at the Mode button and see if forcing the tool to always approach a pocket from the outside does what you want.


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