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Thread: entering curve using coordinates

  1. #1
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    entering curve using coordinates

    I am trying to draw curves by typing in coordinates but sometimes it placers the point in the wrong place even though the coordinates are correct and tripple checked. Typical point entry would be " 0,.902,1.125 "

    I must be doing something wrong but I can't figure it out????

    Any Ideas?????

    Jack
    Jack Mc Kie
    [URL=http//www.freshwatermodels.com]Freshwater Models[/URL]


  2. #2
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    Aside from any typing errors...

    What view is active when you type in the coordinates? The coordinates will be relative to the active view, unless you type them like this: wx,y,z (the "w" will force world coordinates).

    So, if the Top viewport is active and you type in 1,2,3 that will be a different point than if the Front viewport is active. If the Front viewport is active, typing 1,2,3 will put a point at world coordinates 1,3,2. Typing w1,2,3 will get you world 1,2,3 no matter what viewport is active. HTH, --ch

    PS one other way to avoid this kind of mess would be to maximize the Top viewport when entering coordinates... Coordinates will then all be world, unless you have changed the CPlane in the Top viewport (not recommended).
    Last edited by chmillman; 11-16-2009 at 03:08 PM. Reason: more info


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