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Thread: HOW CAN I CAUSE AN OBJECT TO COMPLETE A ROTATION IN A GIVEN TIME?

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    HOW CAN I CAUSE AN OBJECT TO COMPLETE A ROTATION IN A GIVEN TIME?

    I have modelled the Earth moon system in Rhino3d via Rhinoscript.

    But I have no clue how to modify the rotation of the bodies to allow me scale time.

    Can anyone help me please?


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    I have ZERO Rhino knowledge, but if it were a CNC, I'd look into inverse time feedrates, where F.5 would be 2 seconds (1/2), and F.00001574 would be one day (1/(24*60*60)


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    You will need something like the Bongo animation plug-in for Rhino which will allow you move objects in space-time and record the movement for playback.

    A crutch in RhinoScript might be to insert Rhino.Sleep(xxx) commands in the script in a loop or somewhere else, which make Rhino suspend for the specified time and then resume. The number in the parentheses is specified in milliseconds. --ch


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    chmillman, I thank you very much: it worked.

    beege, thank you for posting the cnc help. That will certainly come in useful too.


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