I though I may as well show the complete guitar. I hope to carve the body next week and will post in the guitar forum the progress.
Mike
Hey guys and or gals,I need a little hlep here. I have a guitar I am modeling and I need to know which tool to use to blend the neck and the headstock. I have tried trim, extend surface then trim and or split, and I have tried merge in the surface edit tools. Any help will be appreciated.
Mike
No greater love can a man have than this, that he give his life for a friend.
I though I may as well show the complete guitar. I hope to carve the body next week and will post in the guitar forum the progress.
Mike
No greater love can a man have than this, that he give his life for a friend.
Sometimes you cam make a surface that joins the two by using the sweep 2 rails in the surface pull down. I did it here with a cylinder and a box.
Gary
This worked even when the objects were skewed.
Gary
Gary did your cylinder and cube meet or did it have gaps like the neck and head does on my pic?
Mike
No greater love can a man have than this, that he give his life for a friend.
The "BLENDSRF" command might work well for you...
I don't know if your curves will allow for what you want...
Nathan
anoel that is a good looking head stock. I tried the sweep two rails like Gary suggested but it was too abrupt. I am back to drawing it in wire right now but may try the blend surf. How to do it is another question...hmmm?
Mike
No greater love can a man have than this, that he give his life for a friend.
Nathan I just tried the blendsurf and it is still going to be too abrupt. I'll work on it a little more tonight then to bed I go!![]()
Mike
No greater love can a man have than this, that he give his life for a friend.
You may need to make some adjustments in your source curves to make the flow... Or even add some curves. Check out the "Surface > From Curve Network" command
I just made a quick example to illustrate the BlendSrf command. I'm working on some guitar parts myself and While I've got the technique down pretty good for a Les Paul / PRS style symetrical headstock I'm having a "BEAR" of a time modelling a Strat/Tele style neck... I've tried avry technique that I can think of to do it smoothly but still nothing quite makes it.
Nathan
Geez, there are a lot of people here from the MIMF! The best way I've found for doing this is with "surface from network curves". I create three rails; the sides of the fingerboard and the center of the back of the neck. I run them from stem to stern and well beyond. I then create perpendicular profiles all along the length to manipulate the shape. Extend everything way past what it needed so that the surface has room to average out. That's why all those creases exist in the above examples; from making the surface stop right at the edge. Better to trim them later.
Here's an example;