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#1
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Hi Everyone, I'm trying to get this guitar body ready for the cnc. I think it would be much better to eliminate the pockets for the pickups, neck socket and hardware holes. That way, I could machine the surface of the body as a whole, then use pocketing tools to machine out the cavities and drill routines to bore the hardware holes. Question is: Now that I have created these pockets, how do I put a surface back over them? I would like to leave the bottom of the pockets there. I would then have a reference to do the pocketing routine. I have tried researching the manual to no avail. I also tried deleting the poly-surfaces of the pockets and then trying the rebuild command but it didn't work. Any help would be greatly appreciated. Thanks, Chris R. |
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#2
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| On most of them you can do an untrim command and select the edge of the hole. Since a NURB surface is a big square when you untrim it, it removes the trim information which makes the hole. On the neck pocket: Duplicate the edges (dupedge) draw a line to connect the front and then do a edgesurf or whatever to create a cover surface. This approach won't build a duplicate but it should be close enough to keep your bit from falling in the hole. Nice work. I generally keep a copy of a surface like a top for machining and then make the pretty one with the cavities. |
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#4
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| Chris, It is also possible to use Patch. 1) Use Solid Tools-Extract surface and extract the top surface. 2) Use Curve from Object-Duplicate border and duplicate the borders of the trimmed top surface. 3) Use Surface-Patch and create patch surfaces from the borders of the pockets. I also did create some sample toolpaths in madCAM on your model. I am not sure if this is the way you would like to have it but I hope it will give you some help. Joakim |
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