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Thread: Rendering a Strat....came out good

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    Registered CyborgCNC's Avatar
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    Rendering a Strat....came out good

    Hi All,

    I just finished modeling a strat in Solidworks, and I wanted to bring it into 3ds max for some rendering, and to see how it would look once finished....still some more cuts to make, but what do you guys think?



    BTW: It is swap ash, if ya wondering...had a texture of that wood, so I tried it first...trying to find a texture of alder next....
    Attached Thumbnails Attached Thumbnails Rendering a Strat....came out good-strat1.jpg   Rendering a Strat....came out good-strat2.jpg   Rendering a Strat....came out good-strat3.jpg  
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    Looks real nice bro and you do some amazing work and as soon as some funds permit I "WILL" be buying your DVD's as I could really do with them and learn this fabulous artform. My only critiscism if any is that the forearm contour in the middle pic needs to come down more and I do mine so they are roughly 3/4 of an inch from the back, makes it more authentic like the real Fenders, otherwise that is a kickass rendering love it! Laz aka Kammo1


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    Registered CyborgCNC's Avatar
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    OK--Now in Alder....redone...

    Good points!

    How is this? Tried Alder this time, and I think it is pretty damn close...

    finished all the routes as well...
    Attached Thumbnails Attached Thumbnails Rendering a Strat....came out good-strat12.jpg   Rendering a Strat....came out good-strat22.jpg   Rendering a Strat....came out good-strat32.jpg   Rendering a Strat....came out good-strat42.jpg  

    Rendering a Strat....came out good-strat52.jpg  
    Last edited by CyborgCNC; 03-13-2009 at 07:34 PM.
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    looks sweet but think the body contor shape needs a bit more work from the side top down view " pic 1"

    here is what i get from the same view.. you can see that the Strat body is carved out for about 12" along the bodys axis.

    LG
    Attached Thumbnails Attached Thumbnails Rendering a Strat....came out good-topviewr001.jpg  
    Last edited by LiquidGuitars; 03-15-2009 at 08:35 PM.
    keep on trucking!
    www.liquidguitars.com


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    Registered CyborgCNC's Avatar
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    I see what you mean....wow, that carve seems to go much deeper as you mention. I do not have a "physical" guitar to look at...probably will head down to my local store, and take some pics of some to compare, but I definitely see what you mean.

    OK, I will carve it more, and render it, to show you guys....Thanks!
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    CyborgCNC that is a fantastic model of a strat and agree with LG make that comfort forearm contour like what he has done and that will be good to go, you guys have got this modelling down to a T just wish my brain was as good as learning this stuff as you are. Anyway as soon as funds permit the DVD's will be ordered as this is the only way I am going to learn this skill as I do find it alot easier seeing something done than reading about it. CyborgCNC and LG would you consider sharing these files at a price ? PM me if you want CHEERS! Also guys what is the best foolproof way of drawing a guitar shape on paper and then getting it exactly the same in CAD ? is this very hard to do ? My guess would be to take a digital pic of the guitar save it as a j-peg then import it into some software and because the guitar is drawn to scale can you select a part on the guitar ie a known measurement like the neck pocket width and blow this up and the whole guitar should blow up to the correct size? am I on the right tracks or am I guessing wrong ? Laz aka Kammo1


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    "Also guys what is the best foolproof way of drawing a guitar shape on paper and then getting it exactly the same in CAD"

    Sketch contours or shape on graph paper and spline points in CAD
    Been doing this too long


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    Registered CyborgCNC's Avatar
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    Hi,

    First, you need a modeler that will let you model accurately...what I mean by this is a CAD program like Solidworks (what I use) or Autocad. Packages like Rhino can be used also, but rhino is not the best for cad. Others, like 3dsmax, Maya, lightwave, modo etc are 3d modelers and are good for rendering, but not good for accuracy.

    With that being said, all you have to do, is to scan your sketch, or take a picture of it. In fact, most of my Solidworks models begin this way. I either use the plans, or the blueprints.

    I then import these into the program, and use them as a "background" if you will, and trace over it. Offcourse, all this is done once I get the scale down, and this is where the accuracy of a CAD program comes in. After the tracing is done, I proceed to extract the solids, create the surfaces, pockets etc etc. makes sense?

    Watch this video as well...

    http://mkt.solidworks.com/emarketing...+2008+External

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  • #9
    Community Moderator ger21's Avatar
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    Quote Originally Posted by CyborgCNC View Post

    First, you need a modeler that will let you model accurately...what I mean by this is a CAD program like Solidworks (what I use) or Autocad. Packages like Rhino can be used also, but rhino is not the best for cad. Others, like 3dsmax, Maya, lightwave, modo etc are 3d modelers and are good for rendering, but not good for accuracy.

    Not interested in a debate, but my perspective is a little different.
    I would bet that there are far more people modeling guitars in Rhino than Solidworks. And I'm pretty sure that Rhino is capable of being just as accurate as AutoCAD or Solidworks. And lastly, as a Lightwave user, I can enter coordinates just like I can in any CAD program, so why is it less accurate?? Just because it's not a solid modeler?
    Gerry

    Mach3 2010 Screenset
    http://home.comcast.net/~cncwoodworker/2010.html

    (Note: The opinions expressed in this post are my own and are not necessarily those of CNCzone and its management)


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    Registered CyborgCNC's Avatar
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    Well, OK, maybe the accuracy comment was not very "accurate..."

    :-)

    Yes, you can enter co-ordinates, but let's talk a bit about work flow shall we?

    One would argue, that entering co-ordinates is a bit tedious, but I guess that would ultimately go along the way one is used to modeling. If you were "bought up" using AutoCad, then that would be more natural, although a bit more tedious. One the other hand, if you were bought up using Solidworks, you love life! :-)

    Now, yes, people are using Rhino, but let's see: You are modeling a guitar with a NURB modeler like Rhino, have the thing (or the neck) almost finished, and you decide to go back and change a dimension, or you realize you made a slight mistake way back in the process....what do you do?

    Last time I looked, the lack of a design tree in Rhino, at least from my perch point, would make life miserable...what am I missing?

    Look, don't get me wrong, I have nothing against Rhino, as it is a very capable NURBS modeler, but it does not come close to the flexibility of a parametric modeler like SolidWorks. Also, who said you need to design in using solids in SW? With 2009, SW is a quite capable Surface modeling program. It is a less know fact, but the "parasolid kernel" in Solidworks is licensed from Siemens (think UGS) probably the best PLM modeler ever created...

    Model creation for animation and graphics, Rhino, Lightwave, 3DSmax, Maya, are INCREDIBLE pieces of software. Designing CAD models for a CNC world however? Maybe not the first choice....

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  • #11
    Community Moderator ger21's Avatar
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    Quote Originally Posted by CyborgCNC View Post
    Also, who said you need to design in using solids in SW?
    Not me. I asked a question, and the answer apparently is "parametric". But you didn't mention parametric in the previous post that I questioned.
    Gerry

    Mach3 2010 Screenset
    http://home.comcast.net/~cncwoodworker/2010.html

    (Note: The opinions expressed in this post are my own and are not necessarily those of CNCzone and its management)


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    lightwave, modo etc are 3d modelers and are good for rendering, but not good for accuracy.
    Tell that to the guys that design with the software .

    Model creation for animation and graphics, Rhino, Lightwave, 3DSmax, Maya, are INCREDIBLE pieces of software. Designing CAD models for a CNC world however? Maybe not the first choice....
    A lot has changed in the way we design for CNC. I could see if you use Soildworks that you would think this. But we are talking about 3D meshs.

    All the programs above will build a sweet guitar model.

    Well, OK, maybe the accuracy comment was not very "accurate..."
    your accurate.


    LG
    Last edited by LiquidGuitars; 04-12-2009 at 02:40 PM.
    keep on trucking!
    www.liquidguitars.com


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