1. Z-profiling

I am trying to figure out how to z-profile using conversation on a centurion 5. I have a piece that is 2.5" long 3.25" wide. I need to angle cut on the long side to a z-depth of -0.675" I can make it do it on pass but I was trying to figure out how to make it do it in steps.

2. if you know how to do a loop program , you can do it that way .
You say you can figure out how to do it in one pass , but you want to break it up in smaller bites .
I am assuming you mean you want to do an x move while z is also feeding down ?
with a G01 , you can make both axis move different distances , and meet at the end of cut at the same time .
So divide the z distance by an arbitrary # like 10 and that would take .0675"
per pass . At the end of the first pass , tell z to go up .0675"and rapid back to the x start point . END PROGRAM.
then tell the program loop to do this 10 times .
There are several other ways to do this , but this works for me .
Run a simulation in verify first to try it out .

3. Thanks chipsinpan,

I'm not exactly sure I follow though. I'm trying to program in conversational. The problem that I have is this is not a perfect rectangle, it has a couple of arcs in it. I guess what I need to figure out is how to clear an irregular pocket and be able to z-profile that irregular pocket. I was hoping that there was a way to program a pocket and have it clear that pocket with the z-profile. Kinda like in the 3d pocket sweep program in conversational, but it seems that you can only do arcs to make like a dish or dome.

On another note, is there a way to clear an irregular pocket in conversational? I know that after you program a contour you can toggle through and say clear this pocket and put in the number of times but it never seems to work for me, it always go outside the pocket.