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#2
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| Because--- There are many options that can give various path strategies Many of these strategies involve crossovers, reversals, tight corners etc, and if cutter comp is used ( wear or control ) can give very unpredicatable and catastrophic results. Now couple that with a pocket of no real fixed shape ( rectangular, figure 8, islands, the variations are endless ) it is better to have no comp at all and only need to have comp when finishing walls I, Myself, only rough pockets leaving material on the desired faces, and use a seperate op for actual finishing ( if size is wrong, then I would only need to run the finish op, not try and find the finish sequence in the roughing op ) |
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#3
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| Do it this way, all the time. Regards, Harold C. |
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#4
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| Thanks for the response... Another question with the pocketing toolpath. When does one use an "island facing toolpath " as compared to a standard pocket. All the examples I've seen and done have only use the "standard" pocket. |
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