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#1
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I have a subplate with burnouts within the pockets using x3 software. When chaining soilds to do 2d pockets how do I eliminate the bunout from the middle of the pocket so that it is just the outer profile? Hopefully I explained this well enough. Thanks for any help |
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#2
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| Burnouts I assume flame-cut, not the car (hoon) type I don't have X3, If a 2D contour, use multi-pass and ramp, all depths ( very quick ) But, if you are doing a surface pocket operation and there is an area in the middle you dont need a toolpath, I suggest putting a small surface patch above the start depth, and select it as a check surface, another option is to "Trim Toolpath" |
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