Burnouts I assume flame-cut, not the car (hoon) type
I don't have X3,
If a 2D contour, use multi-pass and ramp, all depths ( very quick )
But, if you are doing a surface pocket operation and there is an area in the middle you dont need a toolpath, I suggest putting a small surface patch above the start depth, and select it as a check surface, another option is to "Trim Toolpath"


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