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Old 10-03-2005, 11:53 AM
 
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3-D Machining

I am trying to machine a terrain model, and have the x, y & z coordinates in G-code to do it. The linear interpolation does good for as the mill moves across in a straight line, the same for the next line, etc., but of course there is no interpolation between the lines. Is there a simple way to smooth out the machining?
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Old 10-03-2005, 12:30 PM
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Turn on constant velocity mode. Either put a G64 at the start of your code, or set it under Config>State.
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Old 10-03-2005, 12:31 PM
 
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Are you talking about litle tiny line movements? If so the only way is to make the increments smaller but this realy adds to the legnth of the program some of the more $$ machines will follow nurbs or curves or so I have bin told. I get stuck with the same issue a million and a half little bitty lines. That is why 3D work cost so much more it realy ties up the machine. There is the posibilty if it is a standard arc to machine from a diffrent plane Like XZ isted of XY just a thought.

good luck

John
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Old 10-03-2005, 12:59 PM
 
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I am using a .25" mill. I machine one line, and increment mover over .25", and machine the next line. The result is a smooth z variation along each line, but between the lines, there is a step between the z values of one line and the next.
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Old 10-03-2005, 01:03 PM
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Sorry, misunderstood you. Where did you get the data from? Do you have a model?
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Old 10-03-2005, 01:24 PM
 
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if you are using a .25 mill then a stanard step over of 40% of the diam is a good rule of thumb. when loaded you may be pulling the end mill side ways wich tilts the bottom of the mill. try less cut and slower feed.

unless you are using a ball nose mill for 3D. still tring to picture it.

See if that helps
John
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Old 10-03-2005, 01:29 PM
 
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Gerry-
I down loaded DEM (Digital Elevation Model) data from the USGS, which is in longitude, latitude and elevation, scaled it down, and created the G-code for the model. All of that works good. I guess the best way is to just sand it down to approximate the terrain.
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Old 10-03-2005, 01:41 PM
 
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John-
Right now I am cutting foam to check things out and am using a standard end mill. If you picture trying to machine the slanted roof of a house, you get a stair-step. Like you said, there are ways to cut down on the steps.

Richard
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Old 10-03-2005, 01:49 PM
 
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Ah got you now, sounds like a place for a ball nose End Mill.

John
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Old 10-03-2005, 02:03 PM
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John, I think what he's saying is he has the gcode, but can't recreate it with a smaller stepover.

Rweatherly, not sure of the overall size, but using a larger diameter tool will smooth it out, but you may lose too much detail.
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Old 10-03-2005, 02:05 PM
 
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John-

Ball nose would be better, as the regular end mill is (on the roof example) only accurate in the Z axis at the centerline. At the edge of the mill you have either excess material or have cut too deep. The ball nose reduces this, but does not eliminate it. I guess there is no easy answer, but it looks like a generic problem with any 3-D object like this.

Richard
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Old 10-03-2005, 02:20 PM
 
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Gerry-

I wrote the conversion in Excel, so I can manipulate the stepover. Smaller steps will help, so will going to a smaller mill, which will make the steps smaller.

The fundamental problem seems to be machining a rounded object with a 3 axis machine. It looks like to me that it can't be done with any type of end mill, but it would be better with a ball nose.

Richard
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