I am running Gibbs 2010 V9.5 with full 3d with advanced surfacing. I want to contour a pocket that is basically an upside down pyramid and the bottom rather than a point is rounded off. Roughing is done. Now its a .625 BNEM to finish. I dont use the advanced 3d tile all that much because all the variables take me so much longer to try,retry,change and play with to get what I want. I like the regular contour tile for this and use the ridge height input to control the step down, deselect the retracts and use a enter and exit of like .100". Always works great for me but I dont know how to control what wall or where the enter/exit is which is what I need now. So I have been playing with the advanced 3d tile, contour type. What are the other things I need to click on to get the cleanest toolpath?
I do lots of surfacing. I will be happy to help. Send the file in a pm and I can take a look.