![]() | |
| Home Page | Mark Forums Read | Today's Posts | My Replies | Classifieds | Reviews | Photo Gallery | Web Links | Share Files | Advertise With Us | Ad List |
| |||||||
| General CAM Discussion Discuss CAD/CAM software and Design software methods here! |
| This forum is sponsored by: |
![]() |
| | LinkBack | Thread Tools | Search this Thread | Display Modes |
|
#1
| |||
| |||
| toolpath generation algorithm for NURBS Hi there, I'm looking for an implementation of a toolpath algorithm to mill 3d convex nurbs- or even polygonal surfaces on a 3-axis milling machine. preferably it has a way of specifying the tool contour from spline or polygonal data as well. The output should be a set of contours for each tool as hpgl or gcode. Does anyone have a tip on where to find such software ? thanks in advance, Jonathan |
|
#2
| |||
| |||
| Pardon me, Are you looking for actual programming code algorithms, or simply a cam package that does what you're asking ? I have some crude algorithms in Java for doing parallel lace on a triangle mesh, but thats about all. Certainly keen to compare notes and learn faster ways to do things, since my methods are bit brutish ! Cheers. |
|
#3
| |||
| |||
| toolpath generation algorithm Hi There, I am looking for actual code, which is a bit smarter than just scanlining a heightmap and takes into account that it is quicker and nicer to go around a circular or cylindrical area in a (NURBS) patch in circular motions. It'd also be nice if it takes into account possible concave shapes when using a convex tool. But it seems there is very little public domain software for this. I am about to write it myself using a brute force voxelspace-conversion and then 'stamping out' the tool covering only voxels that are to be removed. this way, you dont _have_ to follow a scanline- or any grid-like pattern. any thoughts on this ? J |
|
#4
| ||||
| ||||
| Hi Jbacon not sure if i fully understand your requirement or needs, You did not give any idea of the application or type of part you want to machine, or the machine & Control. When we looked into nerbs progranning back in the 1990's it was because the controls of the time were not fast enough to process the line data, and as a way of overcoming this the M/C tool guys proposed programing in Nerbs splines. But as time and controlers have moved on, this option is spoken about less and less. I have a Post processor that will output a Nerbs spline for machining with. contact me and we can discuss it. |
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | Search this Thread |
| Display Modes | |
| |
Similar Threads | ||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Algorithm? | CNCgr | OpenSource Software | 16 | 12-07-2009 06:23 PM |
| MASTERCAM 9.1 TOOLPATH GENERATION for Mach3 | chris59 | Mach Software (ArtSoft software) | 6 | 11-18-2006 11:58 AM |
| Full 4 axis toolpath generation? | Konstantin | Rhino 3D | 5 | 11-12-2006 01:14 PM |
| Need FANUC NURBS info | RayDOsity | General Metalwork Discussion | 1 | 03-31-2006 10:20 AM |
| Nurbs, points, polymesh, 3DS, WTH? | InspirationTool | General CAM Discussion | 1 | 10-08-2005 03:20 PM |