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#1
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| Lightwave 3d and cnc machining Hi, i new to all this and I have been doing lots of reading but it is tough to find info for the hobbiest on CNC. I pretty much set on getting a maxnc 15cl from a guy who sells them frequently on ebay. my problem is the design aspect. I use lightwave 3d. It is very easy to use and accurate. The problem is it has a hard time exporting it's accuracy to a machine capable format. Has anyone got experience useing lightwave so that the structure of the models is not misinterperated on export? I made some sweet models and sent them to a machine shop to make my parts for me and they ended up redoing everything because the converter software looked at most of the polygons as hollow objects instead of solids. thanks in advance |
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#2
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| Hi Breakstuff, You sure have a funny nick ![]() Anyways, what kind of file format does lightwave export to? Not only its native format, but see if it can export to igs or iges or step file types, whatever. You could download the demo of Onecnc Mill professional at www.onecnc.com and see if you could successfully import one of your files. The demo will render it for you too, so you can see what it looks like.
__________________ First you get good, then you get fast. Then grouchiness sets in. (Note: The opinions expressed in this post are my own and are not necessarily those of CNCzone and its management) |
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#3
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| I know this is an old thread but I now have the same problem. Has anyone solved this? |
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#4
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| Is it a face normals problem ?? sounds like the "hollow objects" prob mentioned is related to face normals being flipped or inverted.. so the gcoding app thinks theres a hole where there should be a face.. if it is then you might be able to gcode this kind of model with some software that doesn't concern itself with which way the object faces are pointing.. I did some face normal testing with cut3D to see if it could invert a model and cut a mould.. happy to say that it was a successful test.. I made a dome and turned it inside out.. to make a bowl ...there was no base on the dome. In 3D terms this could/should have made the inside of the model invisible to the coding.. as ALL the faces were pointing the wrong way... Cut3D coded it with no difference to one where I'd flipped the face normals to account for turning the model inside out.... might be worth trying export of the model from LW to 3DS format and fire the cut3D free trial software at it.. I think there's a GOOD chance that it might ignore the flipped normals . BTW I have no affiliation to vectric I just use their software myself... it's pretty useful for coding the more freeform 3D stuff. hope this helps you out.. and would be interested to know if it worked...
__________________ What one man can do another man can do.. BitMaps to Models, tutorials and FREE CNC Software http://cnc4free.org |
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#5
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| I use a Lightwave .stl plugin from here. It's actually an L Script. http://www.chromecow.com/downloads/lscript/ The .stl's load into MeshCAM just fine.
__________________ Gerry Mach3 2010 Screenset http://home.comcast.net/~cncwoodworker/2010.html (Note: The opinions expressed in this post are my own and are not necessarily those of CNCzone and its management) |
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#6
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__________________ What one man can do another man can do.. BitMaps to Models, tutorials and FREE CNC Software http://cnc4free.org |
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