Originally Posted by
MachineHeadobe
Hi there,
Up until now, I personally would design a guitar using Adobe products, mostly Photoshop, since I learned how to use it proficiently as a kid. I have read many many forum posts about CNC machining guitar bodies, but they usually don't talk about norms of workflow from design into physical manufacturing in a way that says "most manufacturers of guitar do XYZ".
[Most people use other programs to do their designs for CNC. While Photoshop might be good for making concept drawings, it doesn't have more than rudimentary 3D capabilities.]
I understand very little about the flow of things, but let me tell you what I do know;
1. designs need to be made in a CAD program and then you have to use a CAM program to actually create the tool paths necessary for physically cutting wood into shapes.
[Right.]
2. G-Code is what the computer uses as matrix points and instruction to go from point Xx, Yy, Zz to another point.
[That's more or less right, but there are other ways it can command a machine to move.]
3. Most machines that make guitars, for the most part, are 3 axis
[A lot of them use a 4th axis for things like necks.]
4. Some people use VCarve Pro
[I suppose it's possible, but that's not really well-suited for many of the parts you'll need to produce.]
5. I love Adobe because I am comfortable with it, but I don't mind learning something else to get to the point where prototyping becomes quick and workflow is easy.
[Good, because Adobe doesn't make the software you need.]
6. The OEM manufacturer that interprets my designs uses Solidworks to interpret them into usable files for manufacture, but I don't need to use Solidworks if something else is a more comprehensive solution.
[There are lots of other programs that can do what you want.]
7. I have a mac, I love my mac, I know this might become a problem.
[There are modeling programs that work in the Mac OS, but just about all the CAM programs run under Windows. If your Mac runs Windows, it might be able to do the job. The computer you use to control the CNC machine probably won't be a Mac; get over it...]
Now to something useful:
1. Is V Carve Pro a comprehensive solution to my problem? Can someone design something and add textures to the surfaces to create digital renders of guitars, then eliminate the textures, create tool paths and plug it into the machine to create the bodies/necks?
[It would be better to model these things directly, using a program that can create things using 3D geometry instead of trying to do it with a program primarily intended for making signs.]
2. Do these programs work in vectors?
[Vectors are mathematically-defined 2D lines. Most 3D modeling programs can use them for some things, but depend on mathematically defined 3D shapes and splines to produce surfaces and solids.]
3. I am prepared to start to master whichever programs I need to so that we can start our shop and build our manufacturing team here in the US, so finding the best option is pretty important here in this stage since searching for information usually leads to some kind of advertisement for different programs like MeshCAM, KuboTek 3D, or the like, and it usually leaves me with more questions than solutions. Nothing outright says "most guitar companies do this, and this is the step by step workflow to achieve this" which I expected.
4. I am most likely going to buy a Laguna Tools CNC once I begin designing, It will be a Swift Series, 4 x 4 or 4 x 8 depending on sizes of bass guitars.
[You might research different makes and models before jumping in; there are lots of considerations when purchasing a CNC machine, like the reputation of the firm, the support they offer, the capabilities of the particular machine, its expandability or adaptability, its electrical requirements, the particular spindles and tool-change options offered, the vacuum table, the dust collection system, etc.]
Can someone provide me with an almost childlike walkthrough of what companies do / use for this application?
If you made it through, Thank you so much!
-MH