Hi Joe,
I'm not sure. The machine would have to then move further and faster to accomplish the same result. So my guess would be no.
Can you describe more clearly what you mean by "vibration"? The circular cuts should be made at about 1~2 circles/second. I wouldn't expect those to be described as vibration. Is it more machine rocking and twisting? Is it caused by the circular motions? Or when they start/stop?
The acceleration limits the speed that the machine can go around tight curves (circles). The 37.2 imp feedrate exactly matches the 3in/sec2 acceleration for a 0.1inch radius curve. So reducing the max acceleration would also reduce the feedrate. You might also try that.
The Jerk limit is not used at all while cutting. It should have no effect on the acceleration. It is only used for point-to-point rapids
There is a KLP Low Pass Filter setting for somewhat reducing Jerks. You might try enabling that in your Initialization C Program as shown below. This will cause minor path errors but are not usually significant unless Tau is made very large. See
here.. I think in your case your system has relatively low acceleration so it could be made quite large without adverse effects ie. 0.005 seconds.
// Add a small amount of Coordinated Motion Path smoothing if desired
Tau = 0.001; // seconds for Low Pass Filter Time Constant
KLP = exp(-TIMEBASE/Tau);
// KLP=0; // force to 0 to disable
HTH
Regards