Hi Tom. Thanks for the help.
* Of course KFLOP write tags in the video!
With regard to kinematics, painted on the photo direction axes, think clearly will be the first B-axis rotates around the Z, the second axis A rotates around X
* Corners of all quadrupeds, they are depicted in the photo. So set postprocessor for my CNC router
Hi Tom. How are things going there to establish the kinematics file for my machine? Is it even possible to do it? Maybe there is some realties example that I tried to make myself kinematics with RTCP.
* Thank you.
Sorry I forgot to follow up on this. But it still isn't clear to me how the GCode should work. In your diagram the A axis is shown rotating about the X axis. But that changes depending on what your B axis is doing. So the question is what should the G Code A Axis specify? Should it specify the desired tool angle always about the X axis? Or the angle of your rotary Axis?
I think it is more common to have the GCode specify the angles of the desired tool orientation and the machine figures out what to do to achieve this.
Do you understand what I am asking? Maybe you could have your CAD system generate a few lines of GCode to drill a hole with the tool angled at 45 degrees about the X axis and another tilted 45 degrees about the Y axis to help understand this.
I understand you, but I do not know how to explain how to engines should axis.
*Yet try ..
*If the axis B is in the 0 degree position, the axis A is rotated about the X axis. or by the rotation axis A, Y and Z axes must smeschatsya so that the tip of the tool was at one point.
*If the axis B is in a position 90 degrees, the axis A is rotated around Y-axis, and the rotation axis A, the axes X and Z have smeschatsya so that the tip of the tool was at one point.
*If the axis B is in a position 45 degrees, and the rotation axis A in order to tip the tool was at one point, to engines have all three linear axis XYZ diagonally to engines like an arc.
*I explained as best I could, I hope you understand me?
The archive has several G codes and an example C program for 5-axis kinematics.
*That something like this should to engines axis kinematics when properly configured, as in this video.
Currently there is a hard coded distance (6 inches) in the CKinematics5AxisGimbalAB Class that is assumed to be the distance from the AB pivot point to the Tool Reference Point (ie face of spindle tool holder). The Tool Table length entry for the selected tool will extend from this point.
Here is a screen video of how to apply these settings and how the tool visualization should look. Please let us know of any issues you encounter.
Thank you very much for your support.
Checked Test Version 4.34a is in simulation mode, everything works as it should. But when I run Test Version 4.34a requires FTD2XX.dll file which I was not in the system, it was necessary to download separately.
The machine will be able to test tomorrow and will write a report on the work of the kinematics
And another question. I have distance from the AB pivot point to the Tool Reference Point is not 6 inches and 8.62205 inches. Can I manually change this distance in Kinematics5AxisGimbalAB file?
Today checked on the machine.
The Test Version 4.34a does not start on a computer running windows 7 64 bit ultimate throws an error (0xc000007b)
On windows 10 64 bit Test Version 4.34a works. In simulation mode it works fine, but when I initialize the configuration file, the axes do not move correctly. If you change the angle of the axis A, Z and Y axis goes somewhere far away, and then returned. When the angle D occurs the same, only move the X-axis and Y
Here is my config file
In the machine settings, I have spelled out 10 in / sec ^ 2, and the fact that I sent in the screenshot I registered for the test. If any settings if you change the angle acceleration axis A manual movement (arrows) Y-axis and Z first depart far and then return to starting position. If you set the angle G code, a sort of working right but a very large distance from the AB pivot point about 20 inches and the Y axis moves in the opposite direction, although the linear movement of the Y axis is moving correctly. How can I invert the Y axis in CKinematics5AxisGimbalAB?