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Old 11-24-2008, 10:30 PM
 
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V22 Boolean Subtract

Guys, please help me to subtract an area from a large surface. I've imported, then extruded a shape to get a solid. Now, I'd like to remove a ovalized square.

The software changes the color of that area and adds a curve under one of the corners. The part has another feature (hole) to be removed. That was easy and it took just a few seconds.

What am I doing wrong?

TIA!
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Old 11-25-2008, 06:53 AM
 
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Pick the solid that you want to keep first, then select the solid you want to remove. Right click. Select ok. Boolean operation should then execute.
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Old 11-25-2008, 06:59 AM
 
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I can't get the area to extrude. That's the problem that I'm having.
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Old 11-25-2008, 02:04 PM
 
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Hello,

I am new to the cadcam software world and I have v21 bobcad. I have been playing with it,b ut there are some pretty remedial(to someone who knows the software)questions I have. Would anyone be willing to help with ofsetting my learning curve?
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Old 11-25-2008, 02:14 PM
 
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First I'm cutting a hex shaped part and I was wondering if there was a way to draw a hex without drawing each individual line. Second, I want to machine that hex leaving stock for a second pass(in x and y axes only), do I simply offset the geometry by my desired second pass amount and then cut all on both?
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Old 11-25-2008, 02:27 PM
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Hex.bas

If you know how to use the scripts, here ia a hex.bas to use

'HexFlat.bas

UnselectAll

R=2.0*25.4
Ask Header="Hexagon by Flats",Output,Cancel=canc,\
"Distance Across Flats"=R

If canc=1 Then
Exit
Endif

R=R/1.732049

I=R*COS(1.0471976)
J=R*SIN(1.0471976)

PointCoordinates X = R, Y = 0, Z = 0
PointCoordinates X = I, Y = J, Z = 0
PointCoordinates X =-I, Y = J, Z = 0
PointCoordinates X =-R, Y = 0, Z = 0
PointCoordinates X =-I, Y =-J, Z = 0
PointCoordinates X = I, Y =-J, Z = 0
Close

LineJoin

ViewAll

Mark
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Old 11-26-2008, 08:37 AM
 
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Originally Posted by Swag View Post
If you know how to use the scripts, here ia a hex.bas to use

Mark
Nice script Swag! Thanks.

Here is one I found a long time ago for any regular polygon. It requires the radius of a circle that will touch all the points, the number of sides, and the (x,y) location of the center. Then it puts the polygon on its own layer. I modified it slightly by adding the bitmap image so I could remember how it works. Enjoy, I have. Your script works much better for a hex since you can specify the width across the flats, very handy.

P.S. The polygonpic.bmp must be in the script folder for it to show up so Extract All to that folder. Anyone know if you can use a .jpeg instead of a .bmp in the scripting engine?
Attached Files
File Type: zip Polygon.zip‎ (16.0 KB, 28 views)
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Old 11-26-2008, 08:57 AM
 
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Originally Posted by turningman33 View Post
First I'm cutting a hex shaped part and I was wondering if there was a way to draw a hex without drawing each individual line. Second, I want to machine that hex leaving stock for a second pass(in x and y axes only), do I simply offset the geometry by my desired second pass amount and then cut all on both?
Aside from the excellent script Swap posted, there are other ways. For a hex that measures 1" across the flats, you could draw one line at, say:

X0.5 Y-0.25
X0.5 Y0.25

Now select that little line (if it's not already selected) and go to "Change, Rotate". Set the coordinate rotation to X0 Y0 and the angle around the axis Z to 60 degrees. Check the box for "Make a copy" and make 5 copies. Click OK and you should have 6 unconnected lines.

If they aren't already selected, select each line making sure the direction of the arrows are all going in one direction ( I prefer counter clockwise, no reason ). Now go to your "Special - NC" menu item and click "Close". Nothing will happen, we are just setting up for the final operation.

Finally go to "Change, Trim and Extend, Strings". The software will automatically connect all the unconnected lines and they will be trimmed appropriately.

OR

Just use the script Swag posted
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Old 11-26-2008, 04:53 PM
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Originally Posted by SBC Cycle View Post

Just use the script Swag posted
I can't take credit for it. I got it from Sorin, and just tweaked it a little,
but it works great, Credit given to were its due !!
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Old 11-26-2008, 09:46 PM
 
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Originally Posted by SBC Cycle View Post
....Anyone know if you can use a .jpeg instead of a .bmp in the scripting engine?
I've never been able to use anything but bitmaps. The jpegs don't cause an error, but they don't show up either.

moldmker
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Old 11-27-2008, 08:54 AM
 
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Ahh, good to know moldmkr. I fiddled with it again yesterday to see if I could get it to work. I'm glad I didn't spend much time on it.

Apologies for hijacking this V22 thread too. TZ250, if you can post the file you're having trouble with I'm sure someone can take a look at it.

SBC
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Old 12-02-2008, 11:31 PM
 
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How do I post a file? Would I have to convert it to .zip first?
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