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Thread: No Boundaries in Pocket ops?

  1. #1
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    Question No Boundaries in Pocket ops?

    so i have these sets of paths and was thinking i could just create the paths and add a boundary after since i need to cut this part in between the blue and pink lines(my boundaries for top and bottom sections of part)...but no option for boundary in 2 axis operation from what i can see (v26 4axis standard)

    ignore the stock in there, was just testing sim

    any ideas? or i just have to manually stitch and cut the paths how i want for top and bottom sections....

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    Attached Thumbnails Attached Thumbnails No Boundaries in Pocket ops?-screenshot-13-jpg  


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    Default Re: No Boundaries in Pocket ops?

    I am not following



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    Default Re: No Boundaries in Pocket ops?

    basically there is no option for a boundary using 2axis ops..
    in the example i also want to do a pocket op on that top path..but only need a small portion of it...from the bottom of that path up to the pink line. In between the horizontal blue line and pink line is where the whole thing will be cut in half...as i'm making a sign but my machine is not big enough to do the whole thing at once...so i need to do a bottom half and a top half
    I figured i could just do all the paths bring them in and then limit them with boundaries..but no dice



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    Default Re: No Boundaries in Pocket ops?

    Do you mean you only want to cut this ?

    If so,,,simple,,,use layers,,,divide your pic in 3 segments as per drawing,,,

    Attached Thumbnails Attached Thumbnails No Boundaries in Pocket ops?-kkkk-jpg  


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    Quote Originally Posted by jrmach View Post
    Do you mean you only want to cut this ?

    If so,,,simple,,,use layers,,,divide your pic in 3 segments as per drawing,,,
    Everything below pink line



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    Default Re: No Boundaries in Pocket ops?

    Explore layers,,,if you could provide a .bbcd file I can walk you thru it



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    Default Re: No Boundaries in Pocket ops?

    no worries....just did some boolean ops in my other software i used to do the vectors....was just thinking at first i could just specify a boundary since i saw that option in 3d pahts...



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