Need Help! Curved pocket in Z


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    Default Curved pocket in Z

    I have a long pocket, same size as my end mill. I have V28 standard. The top and bottom of pocket is curved in Z. I have tried three axis and two axis and cant get it to
    follow the top and bottom curve,
    It's simply a curved slit curving in Z.
    Need advise.

    Rob

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    Default Re: Curved pocket in Z

    More info needed,,ex:what kind a EM,,what tool path strategies are you trying specifically ?

    There are other gremlins at work also,like an EM that is not balled will give you quite a different result

    if you could .zip a .bbcd file would help



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    Default Re: Curved pocket in Z

    Ok, file attached. I'm new to BC. Be kind
    See first pocket. It wont even extrude for me.
    Things got a whole lot worse after I started this thread.
    Pocket is .023 wide with 14"radius curve.
    I must be doing something really wrong.

    Rob

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    Last edited by artracing; 05-29-2017 at 07:38 PM.


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    Default Re: Curved pocket in Z

    Quote Originally Posted by jrmach View Post
    More info needed,,ex:what kind a EM,,what tool path strategies are you trying specifically ?

    There are other gremlins at work also,like an EM that is not balled will give you quite a different result

    if you could .zip a .bbcd file would help
    I think i'm in metric, but preferences say English. Hmmmm



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    Default Re: Curved pocket in Z

    I cant find anything "curved" in the file? So I'm a little stuck as to ".023 slot with 14 in radius"



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    Default Re: Curved pocket in Z

    Quote Originally Posted by BurrMan View Post
    I cant find anything "curved" in the file? So I'm a little stuck as to ".023 slot with 14 in radius"
    The lines in center should have 14" radius.
    I think I screwed up this drawing
    Best to start over.



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    Default Re: Curved pocket in Z

    the pooch been screwed

    that's ok,try again



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    Default Re: Curved pocket in Z

    Does it have anything to do with this type of shape

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    Default Re: Curved pocket in Z

    Quote Originally Posted by BurrMan View Post
    Does it have anything to do with this type of shape
    Yup, its a fret board.
    Sides are blind, Frets are 14" radius. Try to cut the slits so they have to have curved bottom..



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    Quote Originally Posted by artracing View Post
    Yup, its a fret board.
    Sides are blind, Frets are 14" radius. Try to cut the slits so they have to have curved bottom..
    Hey art. So those frets are 14 radius.

    Its an easy cut. You can just center 14 radius arcs at your fret position and 3d engrave them.

    However with an endmill and a 3 axis machine, you are going to enter the fretboard at an off angle and have a wierd entry point. The bottom wont be actually proper either.

    I wonder if the standard version will do "wraping"... but you would need a rotary too. If both of these are the case, i can help you set that up.

    If you just need to do it with the endmill, locked z axis cut, switch to the right ucs and draw your 14 radius and place its hieght, then 3d engrave it.

    Can show you that too if you need.



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    Default Re: Curved pocket in Z

    Quote Originally Posted by BurrMan View Post
    Hey art. So those frets are 14 radius.

    Its an easy cut. You can just center 14 radius arcs at your fret position and 3d engrave them.

    However with an endmill and a 3 axis machine, you are going to enter the fretboard at an off angle and have a wierd entry point. The bottom wont be actually proper either.

    I wonder if the standard version will do "wraping"... but you would need a rotary too. If both of these are the case, i can help you set that up.

    If you just need to do it with the endmill, locked z axis cut, switch to the right ucs and draw your 14 radius and place its hieght, then 3d engrave it.

    Can show you that too if you need.
    I redraw the print. See attached. Seems nothing will follow the curve. Vcarve is the same. Just flat bottom groove.

    Attached Files Attached Files


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    Default Re: Curved pocket in Z

    Quote Originally Posted by BurrMan View Post
    Hey art. So those frets are 14 radius.

    Its an easy cut. You can just center 14 radius arcs at your fret position and 3d engrave them.

    However with an endmill and a 3 axis machine, you are going to enter the fretboard at an off angle and have a wierd entry point. The bottom wont be actually proper either.

    I wonder if the standard version will do "wraping"... but you would need a rotary too. If both of these are the case, i can help you set that up.

    If you just need to do it with the endmill, locked z axis cut, switch to the right ucs and draw your 14 radius and place its hieght, then 3d engrave it.

    Can show you that too if you need.
    And another problem, I thought I would do an extrude and then subtract. It wont extrude below 1mm along Z axis, it ends up doing a translate instead. What the hell.



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    Default Re: Curved pocket in Z

    Quote Originally Posted by BurrMan View Post
    Hey art. So those frets are 14 radius.

    Its an easy cut. You can just center 14 radius arcs at your fret position and 3d engrave them.

    However with an endmill and a 3 axis machine, you are going to enter the fretboard at an off angle and have a wierd entry point. The bottom wont be actually proper either.

    I wonder if the standard version will do "wraping"... but you would need a rotary too. If both of these are the case, i can help you set that up.

    If you just need to do it with the endmill, locked z axis cut, switch to the right ucs and draw your 14 radius and place its hieght, then 3d engrave it.

    Can show you that too if you need.
    I deleted everything but this curved shape. See attached, IT WILL NOT EXTRUDE less then 3.4 MM
    What am I missing?

    Attached Files Attached Files


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    Default Re: Curved pocket in Z

    Quote Originally Posted by artracing View Post
    I deleted everything but this curved shape. See attached, IT WILL NOT EXTRUDE less then 3.4 MM
    What am I missing?
    That is odd. Must be some kind of tolerance issue. Run the skin command on the 4 entities then extrude the surface.



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    Quote Originally Posted by BurrMan View Post
    That is odd. Must be some kind of tolerance issue. Run the skin command on the 4 entities then extrude the surface.
    Or extrude them 1 at a time and stitch the 4 surfaces together.

    Just as further discussion, usually in a solid modeling workflow, a better approach would be to extrude a planar shape, then split the shape with the curved surfaces.



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    Default Re: Curved pocket in Z

    Quote Originally Posted by BurrMan View Post
    Or extrude them 1 at a time and stitch the 4 surfaces together.

    Just as further discussion, usually in a solid modeling workflow, a better approach would be to extrude a planar shape, then split the shape with the curved surfaces.
    I hear you but is this a BC issue. You have to add 10 steps, as a opposed to one. I'm at a point of trashing BC and moving on to Fusion. It seems that all I do is hit a brick wall with BC and we have to find a work around.
    I'm done.
    I appreciate all your help.
    .
    Rob



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    Default

    Quote Originally Posted by artracing View Post
    I hear you but is this a BC issue. You have to add 10 steps, as a opposed to one. I'm at a point of trashing BC and moving on to Fusion. It seems that all I do is hit a brick wall with BC and we have to find a work around.
    I'm done.
    I appreciate all your help.
    .
    Rob
    Maybe, maybe not!

    """""You have to add 10 steps""""""

    If you worked in a solid modeling approach, then entire part from blank doc to model is roughly 6 steps.

    Be sure to count the steps in fusion!!!!!



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    Default Re: Curved pocket in Z

    Artracing,

    I understand at times "things" can be frustrating. No matter what system you are running you'll need to learn workflow. Workflow being the steps you follow to get to a desired result. In your case what you needed to draw and in what order, and the proper toolpath to create these slots. Recently I did a webinar on textures for 3D milling. I think you'll find this information most useful.




    Last edited by aldepoalo; 05-31-2017 at 08:40 PM.


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    Default Re: Curved pocket in Z

    Step 1- Layout the top view profile

    Curved pocket in Z-step-1-top-view-profile-jpg

    Step 2- Layout fret locations

    Curved pocket in Z-step-2-fret-locations-jpg

    Step 3- End point location for top radius

    Curved pocket in Z-step-3-point-locations-top-radius-jpg

    Step 4- Draw Radius and connecting lines

    Curved pocket in Z-step-4-draw-radius-connecting-lines-jpg

    Step 5- Skin and planer surface edges

    Curved pocket in Z-step-5-skin-planer-surface-edges-jpg

    Step 6- Project fret layout onto surfaces

    Curved pocket in Z-step-6-project-frets-onto-surface-jpg

    Now that you have all the geometry laid out your next step would be to use 3D Wire Frame to machine the fret locations

    Here is a screen shot of the simulation

    Curved pocket in Z-simulation-jpg

    Al DePoalo
    Partner Product Manager BobCAD CAM, Inc. 866-408-3226 X147


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    Default Re: Curved pocket in Z

    Really ? 3D wireframe ??

    You mean it's that easy ?lol



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Curved pocket in Z

Curved pocket in Z