That's cool, how do you like 24 so far?
That's cool, how do you like 24 so far?
Last edited by fcycles; 10-05-2011 at 12:30 AM. Reason: simplify
Were pretty happy with it... My brother is exploring the toolpaths a bit and I have been fooling with the interface and performance. They have made some good improvments to the mem managment. I have been loading some larger STL's that V23 wouldnt touch, and toolpathing them.. It's opened some doors for us..
The BobArt is really comming along also.. I'll propbably show some stuff it helps with in a bit too... There is a "sweep" feature added to it that allows some complex modeling very quickly.. Stuff like Scrolls should be a breeze! The smoothing and sculpting for me is very cool.
So for instance, A friend recently asked if I could get some topology for him... So I get the USGS topo data for the area being looked at, which looks like this saved out to an stl in BobCad:
Then I can use a google maps type overlay of the same area:
I can do an emboss from the STL and use the map image to apply a texture to a BobArt emboss of the surface and bring out road data and some more finite detail of the area.
This is roughly a 60 square mile area.
Various satellite imagery can place buildings and such in the scene.
Is that diamond head in the scene? If I remember right it overlooks waikiki.
In my very first post in this thread, it is Diamond head ( Mt. Leahi ) I just did a hand sculpting of it with the new sculpting tools in BobArt.. I added the waterline with the new sweep tools in BobArt and some buildings and roads by hand.
The second shots are "Koko head and Koko Crator" in Hawaii Kai.. Koko head is know to tourists as "Hanauma bay". It's a fish reserve where you can swim and touch fish and stuff. It came from a USGS DEM file and is a 7.5 minute dem (30 meter resolution)
I just got my v24 today but i'm used to 21 so it's going to be a while before i can actually use it i suspect. Completely different than 21 but a lot more capability from what i can see. They sent the training cds but i dont see one here for bobart did yours have it with the main training cd? Haven't had a chance to mess with it yet. Nice work!
It was a 1/8th ball mill.. Did a backplot toolpath with a 16th but realized there wasnt any detail in the model that an 8th wouldnt cut so nocked that one back... There is a video of some parts of the cut.
I think it's a z-level rough and a slice planar.
I didnt really need any cd's as I have a general understanding of whats there and how to use it... BobArt has some good new tools that will make some stuff much easier. I can help get you going when your ready if you want..
Nice finish on that i would have thought you would have used a much smaller bit. That would be cool getting some help on this new software, thanks!
i'm pretty good with 21 but i ordered 23 and it just gathered dust because it was so foreign, hoping 24 would be more like 21 (like the sales guy told me) it sure looks just like 23 to me so far. Guess i just need to move on an re edimicate myself. I'm excited to see what 24 can do.
So I gather you also got the new Bob Art too.I was thinking about that,the V24 will have to wait,or maybe just wait till v25.Will new art work with 23.And from what I read from you Burr,it sounds like a winner,Nice work by the way.
Yeah we have the new BobArt too.. I just did a test and saved a generated BobArt V24 surface to a .bbas file and then loaded into V23 BobArt. So I will assume you can load the new BobArt onto your V23, but it's just a guess. I would certainly be sure with them FIRST before I make an A** out of u and me!
It's a winner in a couple ways. There are some new toolsets that are great for what I want.. There are Sculpting and smoothing tools, either to make stuff, or "Refine" something embossed.. There is also a new sweep tool in it, which allows the setup of your profile and rail curves "Independent" and just laid "arbitrarily" on a single plane. No need to "Connect and draw in 3d" to skin stuff.. It will be useful.
The real winner part for US is V24 has had some memory managment changes. It handles larger datasets. So I can load and work on larger STL's than the previous version.. To create a terrain at a workable resolution without loosing detail, was requiring at least 4 million poly's. I will be trying some tests with full resolution terrains that I believe will succeed. (stuff like the horn guy with great detail added in, instead of "melted smooth")
My brother is trying out the new toolpaths too.. I have been in the process of getting him moved over to a new workstation. He's been working off of a cheap dell for a long time.
Anyway, depends on what you need.