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Thread: Translate, can't get to 0,0,0

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    Translate, can't get to 0,0,0

    It seems my models never translate from their coordinates in Alibre to the same coordinates in BobCAD V24. Not sure why this is. Any ideas?

    I have a part I bring into V24 in iges format. For some reason it comes in placed to the right of the origin. It's top surface is at zero in Z, which is where I want it. I first select View Top so I am looking down on the part. I then use Translate (drag) to move the part over to the left of the origin.

    But every time the part also moves in Z (to the center of the part). How can I drag the part to the left (in Y) but keep Z where it was?

    Why would it move in Z when I am looking down on the part and only moving in X,Y?

    This seems like a bug...


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    Wink

    Quote Originally Posted by tome9999 View Post
    It seems my models never translate from their coordinates in Alibre to the same coordinates in BobCAD V24. Not sure why this is. Any ideas?

    I have a part I bring into V24 in iges format. For some reason it comes in placed to the right of the origin. It's top surface is at zero in Z, which is where I want it. I first select View Top so I am looking down on the part. I then use Translate (drag) to move the part over to the left of the origin.

    But every time the part also moves in Z (to the center of the part). How can I drag the part to the left (in Y) but keep Z where it was?

    Why would it move in Z when I am looking down on the part and only moving in X,Y?

    This seems like a bug...
    Not sure if it's a bug or not.
    The drag option of translate doesn't memorize the Z coordinate, it move the drawing at Z=0. (with 2d or solid)
    Use the delta option if you want to keep the Z coordinate intact.


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    Quote Originally Posted by Claude Boudreau View Post
    Not sure if it's a bug or not.
    The drag option of translate doesn't memorize the Z coordinate, it move the drawing at Z=0. (with 2d or solid)
    Use the delta option if you want to keep the Z coordinate intact.
    Thanks for the reply Claude.

    It apparently doesn't move at Z=0 or the drawing would end up where it was to begin with (at Z=0). It seems to be changing Z to center the part (goes from 0 to 0.25 - half the part Z dimension).


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    Maybe this helps

    I have problems with the translate feature as well. Though, when I do have to use it I only use the sketch/enter option. I then specifically tell BOBCAD where to put the object by coordinates. This, of course, only works if you have a point that you can find and know that you want at 0,0,0 or some other coordinate.

    Good Luck


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    Quote Originally Posted by draftmasterpro View Post
    I have problems with the translate feature as well. Though, when I do have to use it I only use the sketch/enter option. I then specifically tell BOBCAD where to put the object by coordinates. This, of course, only works if you have a point that you can find and know that you want at 0,0,0 or some other coordinate.

    Good Luck
    Yes, I ended up moving it via the Delta option. I prefer to click and drag but apparently they tried to make that as obtuse as possible...


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    If your part happens to have an intersection of lines or something,that can be used as your Datum point,put a point on that point.Now in points,under coordinates put a point at xo yo,or whatever you need.Go to translate,select the sketch/enter,for your start and end,select pick.Highlight what you want to translate,r click ok,then left click point to move from,then left click point to move to.


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    Quote Originally Posted by jrmach View Post
    If your part happens to have an intersection of lines or something,that can be used as your Datum point,put a point on that point.Now in points,under coordinates put a point at xo yo,or whatever you need.Go to translate,select the sketch/enter,for your start and end,select pick.Highlight what you want to translate,r click ok,then left click point to move from,then left click point to move to.
    For a pick/pick translation, your solids edges snap points will be available right off... You can shift clcik these to see them. So the first addition of a point wont be needed. You will just need the point added to where you want that first point to be moved to.

    The drag translate function will be working off of the active UCS. In a default state, this will be top, which exists at Z zero. All "picks" that are not "snaps" will be accuring at Z zero... For a solid, in the drag mode (no snaps) the bounds center is what will be used so your very first clcik will be moving the solids center to Z zero.....

    If you want to do drag translation on Solids, and have them remain in their Set Z value, you will need to entity summary the solid to determine it's Center Z value, then create a new UCS at this lower Z value, make it active, then translate Drag. FYI.


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    Better yet,you the Man burr.Thanx for tip.


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    Registered BurrMan's Avatar
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    Quote Originally Posted by jrmach View Post
    Better yet,you the Man burr.Thanx for tip.
    Jammer,
    How you described is how I would do it! (less the first point add)


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    BurrMan,

    I was watching some of your YouTube videos last night - you should put a link to your YouTube Channel in your sig!!! It should be "required" viewing for "advanced" newbies like me ; )

    For the rest of you, here is his YouTube channel: YouTube - MrBobhuh's Channel

    I enjoyed learning more about the UCS funtion, as I have never been able to use it properly. I am encouraged that I will be able to in the near future given your tutorial.

    Also, I would love it if you could post some of the results of your work in a new thread I started here:

    http://www.cnczone.com/forums/bobcad...successes.html


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    Quote Originally Posted by mcphill View Post
    BurrMan,

    I was watching some of your YouTube videos last night - you should put a link to your YouTube Channel in your sig!!! It should be "required" viewing for "advanced" newbies like me ; )

    For the rest of you, here is his YouTube channel: YouTube - MrBobhuh's Channel

    I enjoyed learning more about the UCS funtion, as I have never been able to use it properly. I am encouraged that I will be able to in the near future given your tutorial.

    Also, I would love it if you could post some of the results of your work in a new thread I started here:

    http://www.cnczone.com/forums/bobcad...successes.html
    Thanks Mac... We just did some video of the cutting of a lock component we made..I just need to edit some parts together. But I'll show it in your thread.. I really like your thread and the parts you made...


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    Quote Originally Posted by BurrMan View Post
    Thanks Mac... We just did some video of the cutting of a lock component we made..I just need to edit some parts together. But I'll show it in your thread.. I really like your thread and the parts you made...
    Well, mac is close, but Mike is right on! Are you Bob, or is that just a "handle"?


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