andy55
03-22-2008, 10:54 AM
Hi All,
Just wanted to let you know about a project called monocam that I and a few others have worked a bit on.
http://code.google.com/p/monocam/
It's open-source and in C#. It's hopefully going to be cross-platform running on NET/Windows and under Mono for mac/linux.
not much works yet, but the one thing that does work is an algorithm called drop-cutter, where you position a toroidal tool (cylindrical, spherical or toroidal) in the XY plane somewhere high and drop it down to touch an STL model. That can be used for rough and finish 3D paths.
Recently I've coded a kd-tree data structure for storing triangles which hopefully should speed up the algorithm.
There's no GUI yet. I played around with OpenGL a while ago but that did not go anywhere...
So if anyone is able and willing to work on a GUI in OpenGL or Direct3D (Windows only), or has brilliant ideas for new toolpath algorithms, then please check the website and maybe join the mailing-list!
regards,
AW
Just wanted to let you know about a project called monocam that I and a few others have worked a bit on.
http://code.google.com/p/monocam/
It's open-source and in C#. It's hopefully going to be cross-platform running on NET/Windows and under Mono for mac/linux.
not much works yet, but the one thing that does work is an algorithm called drop-cutter, where you position a toroidal tool (cylindrical, spherical or toroidal) in the XY plane somewhere high and drop it down to touch an STL model. That can be used for rough and finish 3D paths.
Recently I've coded a kd-tree data structure for storing triangles which hopefully should speed up the algorithm.
There's no GUI yet. I played around with OpenGL a while ago but that did not go anywhere...
So if anyone is able and willing to work on a GUI in OpenGL or Direct3D (Windows only), or has brilliant ideas for new toolpath algorithms, then please check the website and maybe join the mailing-list!
regards,
AW