cadman
07-31-2005, 02:34 PM
New surfcam user coming aboard here, so I'm gonna be posting lots of questions until I get up to speed.
The shop I start work at uses SurfCAM 2003, B83. I'm a maintenance paying owner of GibbsCAM SolidSurfacer and SolidWorks so most of my experience is with solid modelers.
Todays question: what is the difference between the world coordinate and the view coordinate and when do you need to use each one? how do they affect toolpaths? :confused:
The way coordinate systems work in Gibbs, toolpaths created in a coordinate system (work plane) are always normal (parallel to the Z axis) to that coordinate system. If you are machining a part in a vise and will flip the part over to do the backside in the same program you create a second coordinate system, change the direction of the Z axis depth and create the toolpaths while that coordinate system is active. The default coordinate would be G54 and the second would be G55. The same would apply if you are doing any positioning on any rotary axis. You just create new coordinate systems as needed, rotate/translate wherever they need to be and create toolpaths in those respective coordinate systems.
Do the world and view coordinates in SurfCAM work the same way? I've been creating some 2D & 3D programs at home and I don't see any difference when creating toolpaths in either one. I definitely want to be set straight before I actually post and send my first program to the machine.
Thanks,
CM
The shop I start work at uses SurfCAM 2003, B83. I'm a maintenance paying owner of GibbsCAM SolidSurfacer and SolidWorks so most of my experience is with solid modelers.
Todays question: what is the difference between the world coordinate and the view coordinate and when do you need to use each one? how do they affect toolpaths? :confused:
The way coordinate systems work in Gibbs, toolpaths created in a coordinate system (work plane) are always normal (parallel to the Z axis) to that coordinate system. If you are machining a part in a vise and will flip the part over to do the backside in the same program you create a second coordinate system, change the direction of the Z axis depth and create the toolpaths while that coordinate system is active. The default coordinate would be G54 and the second would be G55. The same would apply if you are doing any positioning on any rotary axis. You just create new coordinate systems as needed, rotate/translate wherever they need to be and create toolpaths in those respective coordinate systems.
Do the world and view coordinates in SurfCAM work the same way? I've been creating some 2D & 3D programs at home and I don't see any difference when creating toolpaths in either one. I definitely want to be set straight before I actually post and send my first program to the machine.
Thanks,
CM