I have some models but they are on a different computer and I won't be in that shop for quite a while. But I can probably get you started with a couple of quick verbal points. First you need to decide if you want the model to be a 'part' or 'assembly'. The 'part' version is very useful for modeling the look of a kitchen while the 'assembly' version is what you need to actually cut the pieces.
1) For the 'part' version: (a)sketch a triangle that has sides equal to half the door width and height. (b) Extrude that to the thickness of the door. (c) make a closed sketch on the side of the block that shows the cross-section shape of the front side of the stile,rail and panel routing. If the raised panel is recessed relative to the back of the stiles and rails add a rectangle to the front side molding sketch. (d) 'Extrude Cut' the second sketch 'Through All'. (e) Mirror image the trangle about the hypotenuse to get a quarter door, then mirror along a side to get a half door and finally mirror along the other side to get a full door.
2) For the 'assembly' versions (a) start by generating 'catalog features' that represent the profile of your router bits. (b) For each of the three door parts, (i) extrude a piece the shape of the wood stock you woulld start with, (ii) create a sketch at the end and import the correct custom feature (router bit). (iii) locate the custom feature and 'Extrude Cut' to mimic routing the edge. (When doing the panel I make a triangle and use mirroring like above. When doing rails you need to 'Extrude Cut' both the sides and the ends. I find it easier to do half then mirror.) (3) Go to a new assembly and import the raised panel, two stiles and two rails. (4) Use constraints to put the rails and stiles onto the panel and to complete the alignment of the rails and stiles.
There is a variation for making the rail and style joint that involves adding a tennon. That requires adding planes and sketching on the planes prior to 'Extrude' and 'Extrude Cut'. If you get through the above steps you will have used enough Alibre features that these steps will be obvious. In doing this you are learning 3d modeling. The process is nearly the same regardless of what drawing SW you use and it is not a skill that anyone is born with. You learn it by playing with it.