I had a little glitch show uplast night on a trial cut. In the middle of a large program I put in two pockets with a verticle entry. The pockets are in the wrong place, and it cut profiles with a lateral entry. I have checked everything, including deleting that part of the geometry and cam tree and starting from scratch. It cut it wrong again.
I switched to Z level rough and it worked fine.
The pocket cut is a port that gets a valve seat pressed into it. Is Z level finish as accurate as a pocket cut in this situation?
Matt |