Hi guys, I have had varied results getting nurbs surfaces from mesh models.
The results are O.K, but not amazing, sort of jagged polygons skinned with surfaces.
My question is, is it possible to get a smooth and fluid surface as you would visualise with an open gl render?
That would be the holy grail of 3d for me, I'd die to get those results.
please remove this thread.
i figured out the demo of 'rapidform'.