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#1
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I am using the NextEngine 3D scanner with bundled ScanStudio software. The required end result of the single models are low poly (15,000 or less) for interactive web display via flash/java3D using (likely) Holomatix Blaze 3D as the Java3D/Flash export (and maybe lighting). I am aware of Polytrans, which seems to have superior poly reduction plugins for Maya/Max/XSI & also stand-alone software which may help achieve models of good size that can be used for my application needs. But, I would like to know if anyone has recommendations for a user friendly process and maybe recommend software (and steps within this software) that will help me achieve this. My typical problems with direct models out of ScanStudio are: no camera, no lights, extremely high poly models. From tests done so far, just exporting models as OBJ and importing into any editor, setting the camera positioning / directional lighting and then viewing with a 3D viewer .. the model materials appear metallic (no bump mapping?) with specular glare (material modification?)..... When the model is viewed in Scanstudio it appears to be lit from within, with even flat lighting on all surfaces, and the materials look proper.. which actually wouldn't be that bad if it was less time consuming to prepare a model.. this lighting & material type is also the case when directly importing into Holomatix Blaze 3D before adding lighting.. however as soon as you add a HDX (HDR) light source the model returns to it's metallic looking state on all surfaces. Perhaps lighting setups can be imported or created.. but what about the materials.. do these need to be modified for each individual model & texture to get real looking surfaces? Any suggestions or recommendations you could make would be appreciated. |
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#2
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| Did you try the nextwiki thing-a-ma-bob on their website? I'd try there before here. They get back to you really fast usually...
__________________ Gimpy aka 313 (three thirteen) The early bird may get the worm, but the second mouse gets the cheese. Last edited by AMCjeepCJ; 08-13-2007 at 03:09 PM. Reason: typo |
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#6
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Andrew Werby www.computersculpture.com |
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#7
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I have Coreldraw. |
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#8
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For large sheets, look for a copy shop that has oversize capacity. Look in the phone book under "blueprints". If you've got Coreldraw, it should have a "trace" function. If that doesn't do a good enough job for your purposes, you can trace the bitmap by hand to create your vectors. Andrew Werby www.computersculpture.com |
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#10
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| There is also a shareware called Wintopo that will take any pic file and output into various formats. DXF for example. http://wintopo.com/ Regards, Gregory |
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#11
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Nextengine gave a very short demo on the scanner as he had to catch a flight to another demo. He did do a quick demo and it looked it ok but as i read through old threads everyone seems to say that they cannot get the ease of a scanner that the nextengine staff gets and that bothers me as i was going to order a scanner. The nextengine staff doesn't really have a lot of info on cross border costs to me in fact they just want to be paid then you're on your own.prior to the demo i tried to contact dan at nextengine 4 times but i never got an answer that bothers me as we need service assistance,then brad bryler(another next engine staff member) and i started to communicate. What troubles me is all the threads with people asking questions seem to be all the same ,very few people seem to be able to get good scans. I know its not an expensive scanner but its a cost one can avoid |
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